agapos
Joined 12 years ago
Joined 12 years ago
If they do not tend the root of the problems, they might as well do this every 50 years. Things like 14th month payments (while it was a thing) or tax evasions that could reach industrial levels on their own will make things hard, even without the IMF or EU interfering.
Money. See the 'Money? What Money? Oh, that money' part of this writing: http://www.tgdaily.com/games/37326-ubisoft-caught-in-a-littl...
Not something one can call a start.
How do you optimize code you have no access to?
"It's just an extension of the systemic AMD problem: they [very likely] have the best hardware but their Windows drivers are horrific and not only do they not have developer support; they actually play the victim because others take the initiative."
Like how a Project Cars developer or spokesman claimed that AMD did not help for months only to be completely disputed later on? Also, ask Kepler owners about their current driver support in recent titles. They are not happy.
"NVIDIA set out to optimize the game as best as they could for their hardware."
AMD helped optimise several titles that worked just as well on NVidia (excep that one Tomb Raider fiasco, what was solvable doe to the openly available TressFX code. Can we say the same about hairworks?). But somehow many NVidia titles are optimised in a fancy way that always hits hard on AMD cards (Crisis 2 and Batman AA come in as uncovered examples).
"AMD didn't set out to do anything: once again they sabotaged themselves by not getting involved."
I guess you can back up that statement.
Edit: wording, grammar
-Both wanted x86 for better usability (PS3 Cell was a hard-to-tame beast for many devs, ARM not strong enough)
-Intel was not interested in manufacturing semi-custom chips
-Nvidia simply did not have x86 licenses
-AMD was left as the only option
Of course other things also factored in the big picture, profit margins for example, but those are more known.
https://www.techpowerup.com/forums/threads/do-10-bit-monitor...