agajews
Joined 7 years ago
Joined 7 years ago
(Versus Dreamer, which needs to be trained on a hand-written reward function for each task that you want to do.)
We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals.
We're considering putting up a public API for larger models like this one, let us know if you'd like to be able to put Pan in your own server :)
What's most interesting about the model isn't the performance that it gets in Minecraft, but how general the method is. When we scale it up, it should be able to act in any kind of video game, as well as robots in the real world (which are really just another video game).
But I do think a lot of our customers will be out here —- SF is still probably the best place to do startups. We just have so many more people doing hard technical stuff here. Literally every single place I’ve lived in SF there’s been another startup living upstairs or downstairs
Good idea to host some in person events!
We're very excited to launch Pandroid! It's small, inexpensive, and safe to run models on, without needing to worry that a rogue model will punch through a wall. The early robotics models that exist today aren't that smart yet, so we think it's important to start with a form factor where mistakes aren't a big deal.
A friend of mine asked once, "I wonder if the world today would be different if the people who invented tech saw things the way artists like Ghibli did." That has rung through my head from time to time, and it makes me want to make products that feel like "Ghibli tech"—spirited, alive, and human.
Not to boast too much about these robots, but they really feel like Ghibli tech to me! Especially when they're running autonomously, part of my brain just registers them as little creatures, like some kind of bird or chipmunk.
We'll be around in the comments today, would love to hear what you all think.