aduermael

Joined 12 years ago

Karma
83
Submissions
39
Member since
Mar 9
Head of Engineering @ shortcut.ai Crafting tools for agents. Built Docker Desktop, UGC platforms, mobile games & apps. https://twitter.com/aduermael
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Recent submissions

Comment · 7 months ago
How so? From what I understand, all requests have to be proxied through OneCLI so that agent can't see your keys.
Comment · 7 months ago
What do you like particularly about the opencode cli?
Comment · 7 months ago
Comment · 1 year ago
Comment · 1 year ago
That's really cool!
Comment · 2 years ago
Great story, it added a delightful touch to my breakfast! ^^ Kid developers are free from all the modern (not always in a good way) tooling and routines of the professional world. I'm working on a platform that's kind of an open-source Roblox alternative, and it attracts profiles like theirs. They're so creative and always eager to help, reporting bugs and potentially harmful hacks. Cheers to them!
Comment · 3 years ago
This is gorgeous. Would love Nintendo to release exactly this, even if a bit expensive. I would like my kids (6 and 7yo) to experience cartridges (aka "one game at a time") if possible.
Comment · 3 years ago
Thank you, very insightful! Yes, mobile is very important to us, so we ruled out LuaJIT anyway.

I've read that garbage collection has been improved in Luau, can we know now exactly when the last reference on a table is lost? It's not critical, but would simplify in things for us in a few situations.

Thanks again!

Comment · 3 years ago
I did exactly the same, starting from the repository on GitHub. Though chat though me it was used outside Roblox, but without giving me examples.

Gideros is an interesting case, seems like they already added / modified features while using Lua and had to replicate those changes supporting their own version of Luau.

Personally, I would prefer to stick with regular Luau to benefit from regular improvements and be able to contribute back to the project eventually.

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