adanto6840
Joined 15 years ago
Joined 15 years ago
Next time, write a sentence or two of context about what you’re going to link to — who wrote it and when, why it’s interesting, and how/why it’s relevant to the topic at hand.
There’s almost never a need to copy/paste wholesale external content into an HN comment. Especially true when said content is literally linkable, and actually linked, from your comment!
They’re certainly all solvable and I have no doubt that the PE(s) putting their stamps on it will have valid proven solutions that check out mathematically.
I'm super intrigued by what you've created, especially to hear about running it in a compute shader! I'd love to talk with you more about it, if you're open to it? I briefly looked for a way to get in touch directly but didn't see any contact info -- my email is in my profile, I'd love to connect! :)
That was quicker than I had expected, though I thought they'd probably find a way to avert even a temporary shutdown to begin with.
In SimAirport they're used in a hierarchical way, primarily & specifically for "one level" of the game's overall hierarchical pathfinding systems (longer-distance paths), and they're critical to the game's ability to handle lots of agents.
Always love seeing your content here, Amit! :)
Location: Las Vegas // London
Remote: Yes.
Relocate: Yes.
Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
Résumé/CV: Upon request.
Email: [email protected]
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.Reach out if you have something that might be a fit! :)
[email protected]
https://cavern.sbence.hu/cavern/
https://github.com/VoidXH/Cavern
The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued & thought were cool. In theory, you could build a DIY multi-channel "receiver" with this type of software if given enough audio outputs (and/or put something like Dante to use).
I explored it a bit further but it's relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding & getting dev kits/boards with HDMI input (of semi-recent generation) was non-trivial & pretty pricey.
Location: Las Vegas // London
Remote: Yes.
Relocate: Yes.
Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
Résumé/CV: Upon request.
Email: [email protected]
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.Reach out if you have something that might be a fit! :)
[email protected]
Location: Las Vegas // London
Remote: Yes.
Relocate: Yes.
Technologies: C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
Résumé/CV: Upon request.
Email: [email protected]
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.I'm looking for interesting opportunities -- especially interested in building high-caliber teams, solving challenging problems and ideally working with subject matter that I find interesting.
Please don't hesitate to reach out if you have something that might be a good fit! :)
[email protected]
0 - https://www.gamedeveloper.com/design/building-the-ai-of-f-e-...
1 - https://web.archive.org/web/20230804100329/https://alumni.me...
See also (not mine): https://github.com/agoose77/goap-resources
Note: That is Dot CO -- no M -- just CO!