adanto6840

Joined 15 years ago

Karma
1,527
Submissions
428
Member since
Jul 15
arthur (at) dantonio (dot) co

Note: That is Dot CO -- no M -- just CO!

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Recent submissions

Comment · 8 months ago
Great question. I'd love to know if anyone has had any success with handheld buttons/bluetooth remotes or similar, too.
Comment · 9 months ago
Because the comment is just a copy/paste of the content at the URL at the top of the comment; which doesn’t add anything to the discussion, because it’s not discussion at all. It’s just a wall of text, it’s not clear to me why you’re posting it as a comment (vs linking to it), and simply regurgitating copy/pasted external information isn’t helpful or interesting.

Next time, write a sentence or two of context about what you’re going to link to — who wrote it and when, why it’s interesting, and how/why it’s relevant to the topic at hand.

There’s almost never a need to copy/paste wholesale external content into an HN comment. Especially true when said content is literally linkable, and actually linked, from your comment!

Comment · 1 year ago
I’m sure that structural engineers will be heavily involved. While there are some things to consider or worry about, I don’t know that any of your concerns are actually valid things to be overly worried about.

They’re certainly all solvable and I have no doubt that the PE(s) putting their stamps on it will have valid proven solutions that check out mathematically.

Comment · 1 year ago
I've done a lot of work on realtime obstacle avoidance that scales well (targeting ~60-100k agents) -- steering behaviors, flow fields, RVO2/ORCA, and lots more -- for agent-based "old school" tycoon-style simulation games. :)

I'm super intrigued by what you've created, especially to hear about running it in a compute shader! I'd love to talk with you more about it, if you're open to it? I briefly looked for a way to get in touch directly but didn't see any contact info -- my email is in my profile, I'd love to connect! :)

Comment · 1 year ago
It appears to be back online as of 8:30AM PT. I saw it down an hour ago or so, but seems to be operating as usual again now.

That was quicker than I had expected, though I thought they'd probably find a way to avert even a temporary shutdown to begin with.

Comment · 2 years ago
Love it. SimAirport makes extensive use of flow fields -- they're one of the numerous different pathfinding/following systems we use in the game -- but a very important one as they obviously can scale extremely well with agent count.

In SimAirport they're used in a hierarchical way, primarily & specifically for "one level" of the game's overall hierarchical pathfinding systems (longer-distance paths), and they're critical to the game's ability to handle lots of agents.

Always love seeing your content here, Amit! :)

Comment · 2 years ago

  Location:  Las Vegas // London
  Remote:    Yes.
  Relocate:  Yes.
  Technologies:  C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
  Résumé/CV:  Upon request.
  Email:  [email protected]
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.

Reach out if you have something that might be a fit! :)

[email protected]

Comment · 2 years ago
Love this. I'll be reaching out. :)
Comment · 2 years ago
Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos:

https://cavern.sbence.hu/cavern/

https://github.com/VoidXH/Cavern

The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued & thought were cool. In theory, you could build a DIY multi-channel "receiver" with this type of software if given enough audio outputs (and/or put something like Dante to use).

I explored it a bit further but it's relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding & getting dev kits/boards with HDMI input (of semi-recent generation) was non-trivial & pretty pricey.

Comment · 2 years ago

  Location:  Las Vegas // London
  Remote:    Yes.
  Relocate:  Yes.
  Technologies:  C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
  Résumé/CV:  Upon request.
  Email:  [email protected]
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.

Reach out if you have something that might be a fit! :)

[email protected]

Comment · 2 years ago
Glad to see Don Hopkins mentioned, I came to this thread hoping he had seen it & commented already. I'm curious to hear his thoughts on it! I know he loves radial menus, understandably so -- they really can be quite effective.
Comment · 2 years ago

  Location:  Las Vegas // London
  Remote:    Yes.
  Relocate:  Yes.
  Technologies:  C#/.NET (+Unity), JS, Ruby, PHP, Python, HLSL/rendering/shaders, C - and many more.
  Résumé/CV:  Upon request.
  Email:  [email protected]
  
Entrepreneurial senior-level software leader with >15 years of experience and a proven track record of successfully delivering results. Wide breadth of technology knowledge and business experience.

I'm looking for interesting opportunities -- especially interested in building high-caliber teams, solving challenging problems and ideally working with subject matter that I find interesting.

Please don't hesitate to reach out if you have something that might be a good fit! :)

[email protected]

Comment · 2 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton