adamch
Joined 11 years ago
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1,872
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Member since
Dec 2
Joined 11 years ago
The game suffered imo because the puzzles had nothing to do with the story. They felt arbitrary and disconnected from the world, unlike the puzzles in Myst. Solving them never felt very intriguing, I was motivated to solve them just because that's what you have to do to finish the game, rather than motivated to solve them because they were interesting.
Building CAD at Zoo.dev. Previously Cloudflare (Tunnel, Zero Trust, Data Loss Prevention).
https://blog.adamchalmers.com
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