a_bytecycle

Joined 1 year ago

Karma
4
Submissions
15
Member since
Jan 27
Sometimes I ride bike, sometimes I write code!
View on Hacker News

Recent submissions

Comment · 1 month ago
Which domain is giving you trouble? Is it the editor or the blog site?
Comment · 1 month ago
I haven’t tried GitHub’s CDN or Cloudflare’s image resizing but I imagine it would kill it. I tested sending in Discord and it converts to a .webp which kills the polyglot.
Comment · 1 month ago
Comment · 7 months ago
I wanted to see if I could bring the "Small Web" / Brutalist aesthetic to 1998 hardware. Sudokrypt is a narrative-driven terminal puzzle game built for the Game Boy Color (C/GBDK).

The Technical Challenge: The GBC usually handles text in 8x8 pixel tiles. To get that dense terminal feel, I wrote a custom renderer that performs real-time bit-shifting to pack a 4x8 font into the VRAM. This effectively doubled the character density on a 160x144 screen.

The Workflow: I originally prototyped the puzzle logic in Bash for terminal play. To move it to the 8-bit Game Boy architecture, I used Gemini to help port the logical frameworks into C. I then wrapped the GBDK ROM in a GB Studio web interface to make it playable online.

The Lore: You are an operator decrypting raw human data and pushing it to cold storage to hide it from a global surveillance coalition called The CABAL. The deeper you go, the lower your buffer gets, and the hardware begins to glitch as the scrapers close in.

The Hardware: It is fully compatible with original hardware, and I have the tools on order to flash my own cartridges. Give it a shot to uncover the different endings!

Comment · 1 year ago
Thank you, I'll look into this!
Comment · 1 year ago
Thank you for the feedback! :)

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton