Zyst
Joined 11 years ago
Joined 11 years ago
Does not apply to everything though. E.G: I don’t care about AI support for my non work chats/email, since I’d rather not give it access.
As others have said, their primary issue is with quality control around stick drift.
It’s fortunate that it is cheaper than paying people.
Yes, people have a skill ceiling. However, it’s not something you’re ever going to get to by just playing most games.
People naturally improve at games when they start playing. Some factors being more familiarity with the game, and making less mistakes. However, people will stall out at different ratings at that point.
However, if you do deliberate practice in the game you will absolutely continue to get better. If you’re practicing specific scenarios, have focused areas of improvement, coaching, analyze your own replays, record your practice, and watch it: You will improve.
Yes, abstractly a “skill ceiling” out there exists for you, but you’re extremely unlikely to ever reach it in a game of skill unless you’re trying to go pro in it.
If putting time in were all that were required to reach your skill ceiling, we would have way more League of Legends Grandmasters. Unless you assume the people that go pro are all just more talented, and that their practice doesn’t make a difference.
- Since people are constantly retiring, and selling the stocks they are holding at that point: Wouldn't that balance out the limitless demand problem? Boomers/Gen X/Millenials/Gen Z all have around the same segment of the population according to (https://www.statista.com/statistics/296974/us-population-sha...) wouldn't things earlier generations sell get distributed among the next generation, preferentially going to Gen X who will be at their peak earning potential at that point. (Which in turn will sell to Millennials and so on) - How would you actively force money into an economy?
Certainly I'm at least glad a tool like that exists.
It starts with very basic, and cute blobs. And builds simulations around how they evolve. But as they explain the simulations, they explain how mutations might arise. It is explain how mutations can become advantageous to the point of driving predecessors extinct, or nearly extinct. And they show you how to derive math formulas for the outcome of the simulations in a very intuitive way. Also, it's entertaining as hell. I've watched the whole series at least 4 times by now. It's short, it's punchy, it's brilliant. I'd very highly recommend it.