Vekz

Joined 17 years ago

Karma
987
Submissions
204
Member since
Oct 24
Punk rocker turned software engineer, YC S11 founder.
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Recent submissions

Comment · 1 year ago
Very sad. I had met Mikeal a few times in the nearly Node community hackathons and meetups. He had been in my orbit of Node.js and Oakland communities for decades but we were never close. Always felt like ships in the night. I had been following his cancer diaries hoping for the best. There truly was a magic to that early Node.js hacker house days and Mikeal was a huge driving force for that.
Comment · 1 year ago
Comment · 1 year ago
I was really impressed with the online presentation of EmacsConf 2024. Everything captured and published in org-mode: Transcripts, Comments, QA, Video links. Was really nice to peruse.
Comment · 1 year ago
Deeply nested inline anonymous function callbacks are the anti pattern. Decoupled explicit named functions passed as callbacks are a significantly better developer experience and provide clearer stack traces. I never understood why this conversation didn't take the lexicon and instead the imo inferior `async` pattern got pushed hard.
Comment · 2 years ago
High performance real-time games it is questionable. Any genre that is more static turn based can be a great boon.
Comment · 3 years ago
very cool I like the UI. Wish it had the catalog from keygenjukebox do net though.
Comment · 3 years ago
> Where did the motivation come from?

I host a bay area indie gamedev coworking group. The coworking group's regular recurring meetup interval kept me in a peer pressure and positive feedback loop. I also felt the need in the market had not been addressed until this new wave of engines started appearing.

> I’m impressed that you can remember the obstacles you overcame several years ago.

I kept a daily journal in org-mode and separate dev log file. Can search through this and my commit history for lots of info.

Comment · 3 years ago
The dependent work to setup a signaling server and ICE/STUN/TURN NAT punch through is a big barrier to using WebRTC.
Comment · 3 years ago
Thanks for reading and sharing your work!

I host an indie gamedev coworking group in the bay area and on discord that you might find interesting. Will DM you.

> How did this one go? I ended up literally doing a `ln` for shared frontend/backend files.

Very easy with module imports. Same scene graph and entity component system shared between client and server.

Comment · 3 years ago
Thank you. Great idea.
Comment · 3 years ago
Too Real.
Comment · 3 years ago
Thanks!

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