Vaskivo
Joined 13 years ago
Joined 13 years ago
But thanks. I've learned a few more configurations to tinker with.
HEre's my setup:
llama-server
--port 9999
--model /MODELS/LLMs/Qwen3.6-27B-UD-Q4_K_XL.gguf
--ctx-size 128000
--threads 12
--flash-attn on
--device CUDA0
--jinja
--gpu-layers 52
--mmproj /MODELS/LLMs/Qwen3.6-27B-mmproj-F16.gguf
--cache-type-k q8_0
--cache-type-v q8_0
--temp 0.6 --top-k 20 --top-p 0.95 --min-p 0.0 --repeat-penalty 1.0 --presence-penalty 0.0
--spec-type draft-mtp --spec-draft-n-max 2
(I'm not filling out 100% of the VRAM, as I have other stuff I need it for.)The teaching fails, not because she doesn't understand but because she and Bingo end up making up the fantasy of the game. (To the point that sacrificing a piece is a shock and abhorrent).
It ends up with the mother intervening, beating the dad at the game and saying "Work on the heads later, for now, just hearts."
So to you, I say: Bill Nye, yes. Bluey, yes too. Each in their own time... If the kids feel like it.
People will always explore the "what ifs."
Which is 129mm tall and has a 4.6 inches display.
Still, the Zenphone is about 15mm taller. I'll check it out. Thanks.
Five years ago I bought a Sony xperia zx1 compact, due to its form factor. I've been looking for a new phone for about a year, but all of them are too big or under powered for my liking.
To me, the alternative seems to be foldable phones.
I'll probably buy a Motorola razr 40 in the coming weeks.
Also, an iPhone is not a option.
Spent the following seven months making an Android game. I wasn't expecting to make any money from it, but really wanted to build and launch MY GAME :)
Following that, I spent two to three months interviewing... And I'm now employed at a foreign, fully remote early stage startup. So everything turned out just I wanted it to.
I have no children nor any loans, so all my finances were very flexible and manageable.
I'm in no way affiliated with him. Found his music on itch.io and fell in love with it. I was surprised by it's quality.
When I built the first prototype[0] I also used the opportunity to try out godot. I like it a lot. It's main concept (scene <==> node) felt really elegant.
Some other engines might have better features. But One Way Dungeon is a 2D game with no real-time gameplay or physics or networking... So ease of use is more important than high-end capabilities.
[0] you can read the whole story here: https://news.ycombinator.com/item?id=27208333
Could you please email me with the detail of the crash?
You can see my email in my profile. Or inside the app. Top left button in the title menu.
I'm currently trying to figure a way to make the "post battle" smoother.
Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to continue linear and simple. The game is, in fact, a "boss rush game" with a "dungeon crawler" look.
I know of that optimal strategy. And it's something I'll try "to fix" in a future version.
Also curious to understand if, for the Pro+ plans, it can be used in Vibe CLI. The API costs are cheaper than Mistral Medium 3.5.