VSerge
Joined 15 years ago
Joined 15 years ago
In any case, probably not a romantic explorer figure as the clickbaity title suggests.
The problem here is for a child to be thinking this system is reliable when it is not. For now, the lack of reliability is obvious as chatGPT hallucinates on a very regular basis. However, this will become much harder to notice if/when chatGPT will be almost reliable while saying wrong things with complete confidence. Should such models be able to say reliably when they don't know something, this would be a big step for this specific objection I had, but it still wouldn't solve the other problems I mentioned.
- short of AGI, what a child will hear are explanations given with authority, which would probably be correct a very high percentage of the time (maybe even close to or above 99%), BUT the few incorrect answers and subtles misconceptions finding their way in there will be catastrophic for the learning journey because they will be believed blindly by the child.
- even if you had a perfect answering LLM who never makes a mistake, what's the end result? No need to talk to others to find out about something, ie reduced opportunities to learn about cooperating with others
- as a parent, one wishes sometimes for a moment of rest, but imagine that your kid just finds out there's another entity to ask questions from that will have ready answers all the time, instead of you saying sometimes that you don't know, and looking for an answer together. How many bonding moments will be lost? How cut off would your kid become from you? What value system would permeate through the answers?
A key assumption here for any parent equipping their child with such a system is that it would be aligned with their own worldview and value system. For parents on HN, this probably means a fairly science-mediated understanding of the world. But you can bet that in other places, this assistant would very convincingly deliver whatever cultural, political, or religious propaganda their environment requires. This would make for frighteningly powerful brainwashing tools.
Even people getting @mentionned on slack or in emails seem to find it acceptable to say routinely they didn't see/read whatever it was they were specifically asked to look at.
referring to this: https://autonomy.work/portfolio/on-firmer-ground-icelands-on...
On a different note, the increased ability of men to participate in family life and household chores sounds amazing. It might sound weird to younger professionals without kids, but as soon as you have a child, having one extra day to deal with everything household related makes a huge difference.
In case the above link doesn't work later on, the page for this demo day is here: https://demo-day.mcp.cloudflare.com/
I was involved with a study by the Center for Game Science (University of Washington), led by Zoran Popovic (of Foldit fame), with over 40 000 kids in the US, Norway and France participating, from grade 1 to the end of high school. I think the numbers were 93% of kids managing to achieve mastery in solving an equation for x in one hour and a half of this, starting from first principles in their learning (it didn't matter what they knew before or didn't).
This was met by downright hostility from some schools systems, with the institutions saying in essence "it's impossible kids learn like this", ignoring empirical evidence in the process. Teachers on the other hand, thought it was great and had a profoundly positive impact on their students. Nordics seemed to be less averse to letting their students progress along this path. Ultimately the company that had developped the game went towards more traditional school publishing with paper methods + digital tools, which in my opinion is vastly less efficient, but that has the huge benefit of being something school systems know how to buy and implement.
This is meaningful when looking at the promise of edtech, because a lot of what's called edtech is frankly of poor quality, but some things are pure gems, and saying edtech has failed like the author of this article is not only misguided but dangerous in the extreme for the kids, often from underprivileged backgrounds, who benefit the most from this kind of cooperative, adaptive, and gamified approaches.
These approaches don't feel like school, they don't feel complicated, and kids can just have fun and explore and learn logical rules, verbalize what they are doing with one another and help one another, progress at their own pace, and end up learning stuff considered "hard" when it really isn't, like math, physics, chemistry, etc, ie logical ruleset that can be represented with meaningful manipulatives and made into a fun learning journey.
Here's a 5 minutes vid the center for Game Science published at the time: https://www.youtube.com/watch?v=IdrraeJyhoQ Some numbers here: https://dragonbox.com/about/algebra-challenge