Joined 8 months ago
Did you run into performance issues with rendering or networking once multiple entities are active on screen? I'm curious how far a browser-based client can realistically scale for MMO-style environments.
Not sure how stable the waveform is across ticks in a mechanical watch though.
Did you run into performance issues with rendering or networking once multiple entities are active on screen? I'm curious how far a browser-based client can realistically scale for MMO-style environments.