Comment

Comment by ThroneCreator

I like the idea of recreating older MMORPG clients in modern browser tech. Running a full game client through WebGL + JS is surprisingly viable now compared to a decade ago.

Did you run into performance issues with rendering or networking once multiple entities are active on screen? I'm curious how far a browser-based client can realistically scale for MMO-style environments.

parent ThroneCreator 7 months ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton