Spawek
Joined 2 years ago
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Member since
Oct 29
Joined 2 years ago
I love the idea to use per-player embedding and to add a nonlinear model on top. I think it may improve the model dramatically, but I'm afraid that the model may be overfitting strongly as we have only 35 games in the historical for now. Anyway - I think I'll try this out.
From that, I extracted 32-dimensional hero embeddings - the model's "understanding" of each character - and projected them into 2D. The result is a surprisingly coherent similarity map, showing how the game's structure emerges naturally from data.
The post includes visuals, code, and an explanation of how it works.
Happy to discuss details or answer any questions!