Skoofoo

Joined 14 years ago

Karma
500
Submissions
197
Member since
May 19
I like innovative technology :)
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Recent submissions

Comment · 10 years ago
Microsoft is trying to monopolize an industry? Stop the presses!

I wish Microsoft never entered the video game industry in the first place. They made it worse for everyone for their own profit.

Comment · 10 years ago
One of my favorite aspects of Ruby is that everything is an object with methods. Adding global operators/functions like this would only complicate the language.

> But we also -- perhaps more often? -- ask questions like "Is this item part of this group?" We are asking a question about the item.

Here we are actually asking the group a question about itself. An item would not know a group's contents.

Comment · 10 years ago
Tools don't necessarily become less useful with time.
Comment · 11 years ago
Comment · 11 years ago
Comment · 11 years ago
Comment · 11 years ago
You can achieve this effect in any common language with a Makefile.
Comment · 12 years ago
Early on I took a close look at Pixi.js, though it turned out to not be the right fit for the project. However, it is planned for Yeah to have an interchangeable WebGL renderer at some point, similar to Pixi.js and Three.js.
Comment · 12 years ago
Comment · 12 years ago
I think that this framework will be ideal for sprints like Ludum Dare.

Please do write about any questions, suggestions, issues, and bugs via GitHub issues, or to my personal email: [email protected]

Comment · 12 years ago
Thanks, I did not catch that before. I hope that the confusion will subside after Yeah becomes more well known.
Comment · 12 years ago
Gosu is a library that provides the basic building blocks for a video game, while Yeah is an opinionated framework designed to be fast to build games with. It is similar to Sinatra vs Ruby on Rails.

A major feature of Yeah is a Processing/HTML5 Canvas-like drawing API. http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display

Yeah is in early development; more time-saving constructs and functionality are in the works (animated sprites, collision detection, touch controls, etc).

Yeah compiles to JS now, though it is platform-agnostic - in the future it will also compile into PC executables and mobile apps.

Comment · 12 years ago
Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game.

Please ask me any questions you have! Feedback is appreciated.

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