Recent submissions

Comment · 2 months ago
This was a great read. We need more books like rust for c++, or rust for Java coders. You already have a good grasp of programming, but learning things like this is never well explained in books that try to learn you programming from scratch in their new language. Those books are too introductionary and therefore quite tedious.
Comment · 1 year ago
There are loads of .BAK files as well, and diffing them with the actual file gives you some insight on what they were working on. (Like pre and post Counterstrike addon).
Comment · 1 year ago
> 5.0 came out late during development of the chip, which turned out to be mostly compliant, with the exception of some blending modes such as additive blending which Jensen Huang later claimed was due to Microsoft not giving them the specification in time.

Not sure if this is the same thing I had, but on my Riva128 the alpha blending wasn't properly implemented. I distinctly recall playing Unreal Tournament and when I fired the rocket launcher there were big black squared with a smoke texture on them slowly rotating :D couldn't see where I was shooting :D

Comment · 2 years ago
COLORTERM is also a very weird thing. Most of the time I don't need it to be defined, but when using a screen session it suddenly looks very crappy when COLORTERM is set to truecolor. Removing the env var makes it look all normal again.
Comment · 2 years ago
I recently got a popup in youtube to unlink the accounts, so already on their way.
Comment · 3 years ago
There is no alternative. Either the information is required and useful and should be shown always, or it has no value and you can just leave it out.
Comment · 3 years ago
Tooltips are the worst kind of information providers in a website. First of all you don't know they're there, you actively need to search with your mouse cursor and wait to see something lights up. And then you can only read it, no way to copy/paste information out of it. Often they also cover up other information when they do popup, and most of the time the extra information they do provide is useless.

Tooltips should be removed entirely instead of fixing 22 year old bugs.

Comment · 3 years ago
you can run windirstat (or similar tool) on a checkout to get an idea
Comment · 4 years ago
> The law is temporary

I'm not so sure about this. In the article he states:

> Once it became clear the intended law would likely pass parliament

and in the dutch version it sounds even worse to me:

> Na het verschijnen van het advies van de Raad van State is mij duidelijk geworden dat de verruiming van de bevoegdheden en de verschuiving van het toezicht niet meer ongedaan zullen worden gemaakt.

I can't really tell for sure if he thinks this law is here to stay, but me being a pessimist when it comes down to government, I think there is nothing temporary about this.

Comment · 4 years ago
you're right .. it's the quote, not the comic.
Comment · 4 years ago
Comment · 4 years ago
HN was down?
Comment · 4 years ago
cool, I never knew! Somehow the game I thought it would add a feature is still lacking it. For some reason rumble on my xbox joystick with Enter the Gungeon never worked. I thought it was because of an old SDL version, because experimentation showed that. But by using the SDL_DYNAMIC_API env and loading my system SDL the game still not added rumble to my joystick. Ohwell.
Comment · 4 years ago
It's not the system that is not supporting udev, it's the choice of the game developers how they compiled SDL .. without dependencies, and so without udev.
Comment · 4 years ago
Upstream fixes are nice, but since the game statically links SDL you can't put in a newer version of libSDL.so in the game path and have it patched like that. Are there other ways of patching statically linked binaries with updated functions?

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