> 5.0 came out late during development of the chip, which turned out to be mostly compliant, with the exception of some blending modes such as additive blending which Jensen Huang later claimed was due to Microsoft not giving them the specification in time.
Not sure if this is the same thing I had, but on my Riva128 the alpha blending wasn't properly implemented. I distinctly recall playing Unreal Tournament and when I fired the rocket launcher there were big black squared with a smoke texture on them slowly rotating :D couldn't see where I was shooting :D
Not sure if this is the same thing I had, but on my Riva128 the alpha blending wasn't properly implemented. I distinctly recall playing Unreal Tournament and when I fired the rocket launcher there were big black squared with a smoke texture on them slowly rotating :D couldn't see where I was shooting :D