Schwolop
Joined 15 years ago
Joined 15 years ago
The main problem, as Australians are no doubt aware, is that our houses are large and poorly insulated. I've done everything sensible already (ceiling + floor insulation, draft sealing, honeycomb blinds, etc) except paying $100,000 to double-glaze all windows, and it still feels like a tent.
Despite all this ranting, electricity is now effectively free in summer for me, and ~$5-8 per day in winter. Pre-battery it was in the ballpark of $10-25 per day. The battery should have a payback period of 4 years, but was heavily subsidized by the government. Due to how I'm charging and discharging it so regularly, I'm expected it might only have a 10yr lifetime.
I often feel I _should_ blog more, but then I don't. And every now and again I go and read something I wrote ten years ago and feel a little embarrassed by my past self. But every so often I read something that makes me feel that I _did_ know a few things, or did some cool things, and even if no one else ever read about them it made me feel better ten years in the future and _that_ alone is worth it.
Also, my name is Tom and I'm also a juggler. Weird coincidence to be replying to your username... :-)
I think jacquesm is advocating that you have multiple sources of income (clients) to protect from the possibility that you lose your one and only client and suddenly have zero income.
I take a different approach to my consulting. It sounds like you do too. I typically have just one client, but I charge them a metric shitload and tell them quite specifically that I do that in part to protect myself should I need to go months and months without a replacement client. Obviously there are limits to this and I'd have zero clients if I charged too much, but between that and a savings buffer built up from previous clients, I don't feel like this is a precarious situation at all.
But I also have to admit/concede that I do not think my advice is replicable. I only started being so aggressive about my rates once I already had the privilege of being able to survive for years without any income. For someone who _needs_ reliable income, jacquesm's advice is probably more useful than mine.
In addition, I co-founded a company that makes Escape Rooms. We sold 13 turn-key rooms to other operators, then eventually invested in our own venue. We were the only company in the southern hemisphere to win a prestigious TERPECA award this year, so it's not a stretch to say our venue is probably the best in Australia. I've never earned a cent from this in eight years... But, this year is the one. Maybe. Probably. Hopefully?!?
@pg - If your friend has not tried adding a mouse-click via something they can activate other than eye-gaze, this would be worth a shot. We have a lot of MND patients who use our combination to great success. If they can twitch an eyebrow, wiggle a toe or a finger, or even flex their abdomen, we can put electrodes there and give them a way forward.
Also, my contact details are in my profile. I'd be happy to put you in touch with our CEO and I'm confident that offers of funding would be of interest. The company is listed on the Australian stock exchange, but could likely go much further with a direct injection of capital to bolster the engineering team.
Cheers, Tom
I'm OK with them not thinking Roblox is a good way to learn to make games. Also, Steam on Linux with its custom version of Wine is awesome. And most 1990s games seem to cost about $5 to purchase again and not have to faff around with CD-keys...
Without much more thought than that, we did. One of the older and more financially capable of us decided he could use a bigger shed anyway, and rented a warehouse where we built our first game. We convinced ourselves the route to money making was to automate everything and thus never have to pay game-masters to run things, so I wrote a heap of python to network raspberry pis together and have them listen to and actuate hardware in the rooms. I wrote a DSL so that we could write more or less plain-english "stories" that would make the hardware do things when the players did things, accounting for there being multiple players and the potential for out-of-expected-order actions. We did all of this in a couple of evenings a week over the course of a year or so. We expected to then find the right venue and build this game and a few more there.
I don't entirely remember how but I bumped into someone at a gaming expo who led me to my country's largest entertainment venue company, and they sent a bizdev guy to check us out. Within a couple of years we'd sold them over a dozen rooms and became responsible for a decent percentage of their total revenue, all while taking a reasonable cut. I think I worked a two month period at about three days a week to get our first venue operating, but other than that I held a different full-time job the whole time.
Fast forward another few years and we've survived COVID and have opened our own venue with what is probably the best escape room in the world. Definitely in the top-ten. My co-founder works on the business full-time, along with a few others now. We're still entirely self-funded and are profitable with just this first room. Our next rooms in the venue go pretty-much straight to the bottom line.
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So to answer the actual question - we just built something that people wanted. And that we wanted to see exist. The first part is bog-standard Paul Graham advice, but the second part is important too. We wanted it to exist so we were motivated to keep at it until it worked. Paraphrasing the common cliché; it's taken us seven-ish years to become an overnight success.
not counting appreciation
You definitely need to count that. Even with pretty conservative assumptions, it massively changes the outcomes. For those numbers, and assuming 5% growth of investments after inflation, you can retire in 23.5 years (using https://networthify.com/calculator/earlyretirement?income=28... for convenience).
I now work as a "consulting CTO" (see drtomallen.com/consulting) meaning I'll do anything from writing code, defining your architecture, hiring your team, through to persuading your board to raise investment for a new product line.
Cubescape (http://www.cubescape.com.au) is my side business delivering automated Escape Rooms. We've been running for over ten years now. I was the CTO and most of the time the only software developer. We own and operate The Curium Experience, which is rapidly gaining a reputation as Australia's best escape room. We won the only TERPECA top-room award in the southern hemisphere in 2024.
Best contact is email: [email protected]