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RomainGuy
Joined 14 years ago
Karma
140
Submissions
22
Member since
Dec 2
View on Hacker News
Recent submissions
Comment · 1 year ago
Like I said, Sceneform used Filament (not the other way around). I know of a few Google products that use Filament but having left the company I'm not sure what I'm at liberty to talk about unfortunately. Btw, I'm one of the authors of Filament :)
Comment · 1 year ago
Sceneform != Filament. Sceneform was an AR-oriented framework that used Filament as its renderer. Filament itself is very much alive and under active development.
Comment · 5 years ago
You are absolutely right, this diagram is misleading and I've been meaning to replace it with one of my own since forever but it has fallen deep at the bottom of long list of things to do (including many, many things I would like to describe in that document, like our approach to transmission/absorption/refraction, our post-processing pipeline, etc.).
Comment · 5 years ago
It's used on desktop and iOS as well.
Comment · 5 years ago
Filament is used at Google.
Comment · 5 years ago
That subsurface scattering model is not what you would use for skin, etc. It's a fairly simple approximation similar to what Unreal and Frostbite have used (use?) in the past to cheaply approximate somewhat translucent materials. It's mostly still a TODO because it's not that interesting.
Comment · 6 years ago
Jetpack Compose was announced before SwiftUI :)
Comment · 8 years ago
The engine itself only has two external dependencies: STL (internal use only, not part of the APIs) and robin-map. The (optional) Vulkan backend adds a third one: vkmemalloc.
The host tools (material compiler, etc.) do have more dependencies indeed.
Comment · 8 years ago
The engine was never intended to support WebGL. We only used WebGL to quickly prototype the lighting system.
Comment · 8 years ago
We just serve straight from the source tree so it's not out of date :)
Comment · 8 years ago
It's similar techniques, just better because they can afford more effects on a PS4 :)
Comment · 8 years ago
Looks like the page wasn't able to load all of its resources. Try to refresh the page until it works. I should make an offline version that doesn't require online processing.
Comment · 8 years ago
There are several spectral renderers out there, such as Weta Digital's Manuka. I don't know if they bother with parts of the EM spectrum that are outside of the visible range though. I imagine UVs can be important to model in some situations.
Comment · 8 years ago
Thank you! This is exactly the same render that I get. I could try and widen the column. I've grown to like the narrower width when reading graphics papers like this but I understand it's not for everybody.
Comment · 8 years ago
The WebGL demo was the initial prototype of Filament :)