RobinL

Joined 13 years ago

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2,261
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574
Member since
Feb 9
Data scientist/engineer. Blog: robinlinacre.com Twitter: https://twitter.com/RobinLinacre Lead author of Splink, for record linkage at scale: https://github.com/moj-analytical-services/splink
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Recent submissions

Comment · 9 days ago
Will try this thanks!
Comment · 10 days ago
Yep that makes sense.

One thing we've seen with DuckDB, which they also mention in their docs, is that it's possible to 'over parallelize'. Beyond some number of cores, the overall workflow measured in wall time actually slows down when you add more CPUs, because of the overhead of parallelizing, despite them running at 100%.

We observe this even if we pull the data from S3 onto the local SSD before processing,

Comment · 10 days ago
Comment · 10 days ago
Comment · 18 days ago
The spot price is set according to the most expensive source but that is not the same thing as the price the consumer pays.

So for example, for wind power the consumer effectively pays the CfD strike price, largely irrespective of the spot price.

Fwiw, I do agree we have a problem with power being too expensive, but it's more complex than just the consumer pays the most expensive source.

Comment · 1 month ago
I agree, and I think LLMs can potentially do a better job than more conventional methods, so long as they're provided with enough content.

Another aspect of context that could be relevant to your work may be how people are nested within households. In some record linkage scenarios you can run a linkage on household membership and use this to make person linkages more precise. I imagine an LLM agent could also use this information effectively if it were explicitly provided, but sometimes they miss logical leaps like this

Comment · 1 month ago
Comment · 1 month ago
> Half the point of this project is showing off some amazing public-domain natural-history illustrations. Over 800 cut-outs covering more than 400 species, every one taken from a real plate and hand-curated for this project (no art is AI-generated, though some has been retouched with AI).
Comment · 1 month ago
Really like this, well done!
Comment · 1 month ago
I've been experimenting for a year or two making games that make mental arithmetic practice fun for kids. The latest is https://rupertlinacre.com/keep_it_going/ an infinite rollercoaster, which I think is one of the more successful attempts. There are various others on the homepage. My son also really likes arithmetic annihilation and maths vs monsters.
Comment · 1 month ago
Comment · 1 month ago
Interesting. I'm surprised they haven't prioritised/deliberately trained for this more because of how useful it is to ask codex to generate some images/assets/sprites when building sill games. It would dramatically enhance how polished it's games were.

That said for single images the old model was already okayish for prototypes

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