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Comment · 3 years ago
Comment · 3 years ago
> Async traits come to mind immediately,

I agree that being able to use `async` inside of traits would be very useful, and hopefully we will get it soon.

> generally needing more capability to existentially quantify Future types without penalty

Could you clarify what you mean by that? Both `impl Future` and `dyn Future` exist, do they not work for your use case?

> Async function types are a mess to write out.

Are you talking about this?

    fn foo() -> impl Future<Output = u32>
Or this?

    async fn foo() -> u32

> More control over heap allocations in async/await futures (we currently have to Box/Pin more often than necessary).

I'm curious about your code that needs to extensively Box. In my experience Boxing is normally just done 1 time when spawning the Future.

> Async drop.

That would be useful, but I wouldn't call the lack of it "half-baked", since no other mainstream language has it either. It's just a nice-to-have.

> Better cancellation.

What do you mean by that? All Futures/Streams/etc. support cancellation out of the box, it's just automatic with all Futures/Streams.

If you want really explicit control you can use something like `abortable`, which gives you an AbortHandle, and then you can call `handle.abort()`

Rust has some of the best cancellation support out of any async language I've used.

> Async iteration.

Nicer syntax for Streams would be cool, but the combinators do a good job already, and StreamExt already has a similar API as Iterator.

Comment · 3 years ago
> So you’re stuck choosing a single CPU or having to write send and sync everywhere. There’s a lot of use cases where you would want a thread-per-core model like Glommio to take advantage of multiple cores while still being able to write code like it’s a single thread.

thread_local! exists, and you can just call spawn_local on each thread. You can even call spawn_local multiple times on the same thread if you want.

You can have some parts of your programs be multi-threaded, and then other parts of your program can be single-threaded, and the single-threaded and multi-threaded parts can communicate with an async channel...

Rust gives you an exquisite amount of control over your programs, you are not "stuck" or "locked in", you have the flexibility to structure your code however you want, and do async however you want.

You just have to uphold the basic Rust guarantees (no data races, no memory corruption, no undefined behavior, etc.)

The abstractions in Rust are designed to always uphold those guarantees, so it's very easy to do.

Comment · 3 years ago
Even the costs you are talking about are a one-time cost to read the documentation and learn the abstraction. And the long-term benefits of the abstraction are far greater than the one-time costs. That's why we create abstractions, because they are a net gain. If they were not a net gain, we would simply not create them.
Comment · 3 years ago
I never said that ALL abstractions in Rust are zero-cost, though the vast majority of them are, and you actually have to explicitly go out of your way to use non-zero-cost abstractions.
Comment · 3 years ago
I'm curious what things you consider to be half-baked about Rust async.

I've used Rust async extensively for years, and I consider it to be the cleanest and most well designed async system out of any language (and yes, I have used many languages besides Rust).

Comment · 3 years ago
I am very aware of the definition of zero-cost.

We're talking about the comparison between using an abstraction vs not using an abstraction.

When I said "doesn't have a runtime cost", I meant "the abstraction doesn't have a runtime cost compared to not using the abstraction".

If you want your computer to do anything useful, then you have to write code, and that code has a runtime cost.

That runtime cost is unavoidable, it is a simple necessity of the computer doing useful work, regardless of whether you use an abstraction or not.

Whenever you create or use an abstraction, you do a cost-benefit analysis in your head: "does this abstraction provide enough value to justify the EXTRA cost of the abstraction?"

But if there is no extra cost, then the abstraction is free, it is truly zero cost, because the code needed to be written no matter what, and the abstraction is the same speed as not using the abstraction. So there is no cost-benefit analysis, because the abstraction is always worth it.

Comment · 3 years ago
The whole point of an abstraction is to remove complexity for the user.

So I assume you mean "implementation complexity" but that's irrelevant, because that cost only needs to be paid once, and then you put the abstraction into a crate, and then millions of people can benefit from that abstraction.

Comment · 3 years ago
Ah, my mistake.
Comment · 3 years ago
Every executor (including tokio) supports spawning Futures that aren't Send:

https://docs.rs/tokio/1.32.0/tokio/task/fn.spawn_local.html

There is a lot of misinformation in this thread, with people not knowing what they're talking about.

Comment · 3 years ago
Comment · 3 years ago
Yes, you can do that. You can use `block_on` to convert an async Future into a synchronous blocking call. So it is entirely possible to convert from the async world back into the sync world.
Comment · 3 years ago
If you choose to use Mutex, that's on you.

Rust gives you channels (both synchronous blocking channels and async channels), and they work great, there is nothing stopping you from using them.

Comment · 3 years ago
Rust embraces abstractions because Rust abstractions are zero-cost. So you can liberally create them and use them without paying a runtime cost.

That makes abstractions far more useful and powerful, since you never need to do a cost-benefit analysis in your head, abstractions are just always a good idea in Rust.

Comment · 3 years ago
Rust has had OS channels since forever, and async channels for 5 years.

Rust has changed a lot in the past 5 years, people just haven't noticed, so they assume that Rust is still an old outdated language.

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