I'm curious what things you consider to be half-baked about Rust async.
I've used Rust async extensively for years, and I consider it to be the cleanest and most well designed async system out of any language (and yes, I have used many languages besides Rust).
I've used Rust async extensively for years, and I consider it to be the cleanest and most well designed async system out of any language (and yes, I have used many languages besides Rust).