OSaMaBiNLoGiN

Joined 10 months ago

Karma
81
Submissions
22
Member since
Dec 13
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Recent submissions

Comment · 1 month ago
vim has a built in file tree. You didn't even proof-read your readme.

Christ.

Comment · 2 months ago
This is where we're heading. But just like anything else, there will be an equal and oppsite reaction. Either side of the aisle making one large leap is bad. Regular users lose at every turn.
Comment · 2 months ago
On the contrary. I played the game heaps. If someone with no knowledge of a game beyond its engine and anticheat develops a bot, they become solely reliant on 3rd party developers ("scripters") to develop the content-specific automation programs for the bot. These are usually sold or rented on a form of UGC marketplace within the bot vendor's platform. This is tricky to balance and can produce situations that many teenagers/young adults who are running these platforms have not envisioned.

One such situation:

A particularly competent "scripter" writes automation programs for the most complicated content in the game. As such, they sell at a premium. It makes you and him considerable money for many months. Eventually, the community starts to develop a free version of this same automation program. You are now in a situation where you've likely built your business around the expectation of revenue from this one "scripter" and his/her products. Maybe you've even given them a more favorable revenue share model.

Another issue that can pop up from this, especially in lower pop games, is that it's very obvious from a statistics point of view. The game developer will easily take notice if the hardest content in the game is suddenly being done many times per day by players who have never showed an affinity for such content. This in turn increases ban numbers which hurts your product's reputation.

All of this is to say: Having thousands of hours in the game you are working on is a massive benefit at every turn. It is best to work on games you genuinely enjoy.

Comment · 2 months ago
It is false. They don't need them by any means. In some specific cases, bots do help, but this is usually a result of poor design. An example would be any expendable resource that is required in large amounts, but is very boring and unrewarding to gather. In these instances, bots can be argued to be a positive. But for bots to exist to farm these boring resources, they must also exist to farm end-game content. If they exist at all, the negatives will always out weigh the positives. The positives exist, sure. But they're few and far between.

From a regular player's perspective, if they want to kill a boss for 3 hours, they must use X amount of Y resource. If the cost of Y resource is very high, or worse, the market has not enough supply, the game becomes less fun for them.

This is addressed by bots, but is better addressed by a design solution from the developer.

All of that being said, if bots exist, the reward for going and farming that boss is going to be far less than if bots didn't exist. So still, negative.

Comment · 2 months ago
Modern RuneScape was a pit of whale hunting mtx pay2progress nonsense. As soon as they started to make an effort to restore integrity to the game, I stopped farming gold and selling the bot. Got a regular job. Now I enjoy the game as a fan and am very excited to see how far the new Jagex CEO can take the company and its titles.

I don't have any regret for profiting from a game being bled dry by bankers. When that stopped, so did I.

I feel that's fair.

Comment · 2 months ago
I farmed tens of thousands of us dollars in modern RuneScape by unhooking the mousehook. It worked for decades.

Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.

Jagex has done some interesting things, but without fail, there is a blunder accompanying each.

Comment · 3 months ago
Good language.
Comment · 4 months ago
Saw a Tweet a while ago from someone (maybe Carmack, maybe Geohot, maybe Karpathy?) wondering if images were just the better option.

Since then I've been using images with very simply worded prompts whenever I'm informing an agent of what is happening. Sometimes no text in the prompt at all.

It has been very very effective.

That being said, this isn't really what Karpathy was talking about. But it got me thinking a bit, and that got me to a much nicer workflow.

Comment · 4 months ago
Most people would agree that Github isn't good software anymore.

Most people would also agree that building a better Github is not a super easy two-person task.

Comment · 7 months ago
"As the first-person shooter game Fortnite"

What? If the person writing the article is so unfamiliar with the subject they are writing about, they likely should not be writing about it.

Comment · 7 months ago
All the changes look great. But I don't know how I feel about the syntax. A lot of things that very well could be first-class just aren't. Instead of a `lazy` keyword, we get `LazyConstant<T>`.

I'm sure there's reasons as to why. I just don't know them.

Comment · 7 months ago
I think one of the more prominent issues folks take with mass training on OSS is that the companies doing it are now profiting for having done it.

In his follow-up post he talks about him open sourcing old games as a gift, and he doesn't much care how people receive that gift, just that they do.

He doesn't acknowledge that Anthropic, OpenAI, etc, are profiting while the original authors are not.

The original authors most of the time didn't write the software to profit. But that doesn't mean they don't care if other people profit from their work.

It's odd to me that he doesn't acknowledge this.

Comment · 7 months ago
This
Comment · 7 months ago
Tool looks useful. But how is it that toggling between light/dark mode results in a multi-second freeze..? Scrolling drops frames, confirmed with dev tools.

Tested on m1 pro 2021 laptop and recent higher-end (4080, 14700k, etc) desktop. Same on both.

The fuck?

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