OSaMaBiNLoGiN
Joined 10 months ago
Joined 10 months ago
One such situation:
A particularly competent "scripter" writes automation programs for the most complicated content in the game. As such, they sell at a premium. It makes you and him considerable money for many months. Eventually, the community starts to develop a free version of this same automation program. You are now in a situation where you've likely built your business around the expectation of revenue from this one "scripter" and his/her products. Maybe you've even given them a more favorable revenue share model.
Another issue that can pop up from this, especially in lower pop games, is that it's very obvious from a statistics point of view. The game developer will easily take notice if the hardest content in the game is suddenly being done many times per day by players who have never showed an affinity for such content. This in turn increases ban numbers which hurts your product's reputation.
All of this is to say: Having thousands of hours in the game you are working on is a massive benefit at every turn. It is best to work on games you genuinely enjoy.
From a regular player's perspective, if they want to kill a boss for 3 hours, they must use X amount of Y resource. If the cost of Y resource is very high, or worse, the market has not enough supply, the game becomes less fun for them.
This is addressed by bots, but is better addressed by a design solution from the developer.
All of that being said, if bots exist, the reward for going and farming that boss is going to be far less than if bots didn't exist. So still, negative.
I don't have any regret for profiting from a game being bled dry by bankers. When that stopped, so did I.
I feel that's fair.
Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.
Jagex has done some interesting things, but without fail, there is a blunder accompanying each.
Since then I've been using images with very simply worded prompts whenever I'm informing an agent of what is happening. Sometimes no text in the prompt at all.
It has been very very effective.
That being said, this isn't really what Karpathy was talking about. But it got me thinking a bit, and that got me to a much nicer workflow.
Most people would also agree that building a better Github is not a super easy two-person task.
What? If the person writing the article is so unfamiliar with the subject they are writing about, they likely should not be writing about it.
I'm sure there's reasons as to why. I just don't know them.
In his follow-up post he talks about him open sourcing old games as a gift, and he doesn't much care how people receive that gift, just that they do.
He doesn't acknowledge that Anthropic, OpenAI, etc, are profiting while the original authors are not.
The original authors most of the time didn't write the software to profit. But that doesn't mean they don't care if other people profit from their work.
It's odd to me that he doesn't acknowledge this.
Tested on m1 pro 2021 laptop and recent higher-end (4080, 14700k, etc) desktop. Same on both.
The fuck?
Christ.