MikeSchurman
Joined 12 years ago
Joined 12 years ago
But when I got dropped off at my car after the flight home, to get in my car it was late at night in a small town. And I noticed it. The silence. I stood there, beside my car keys in hand for a good 5 minutes, just taking it in.
I had no idea how noisy it had been for the past week until then.
This is also a very handy idea...
I've seen light table years ago and thought it looked really neat, but I haven't looked into it much as it wasn't directly applicable to my environments. But, probably worth a look for ideas.
On the topic of time-travel debugging, have you seen the demo: https://www.youtube.com/watch?v=72y2EC5fkcE (Tomorrow Corporation Tech Demo) Very impressive, worth a watch.
My use-case would be a "real-time" debug tool of sorts, that would allow the viewing of trees as they have, but also the modification of them, and the values at the nodes (think the hierarchy+inspector of unity3d, but a remote tool).
Anyway this post is food for thought and I'm going to read more about how it was done. I like the API they've created for sending views, really interesting.
Unfortunate people take ideas so far... we are so sure we are right.
I forget exactly, but, the basic idea is primitive people didn't have all these laws about what to do. They expected you to behave, and if you did not, the tribe did not necessarily punish you, they taught you and made it right somehow (justice).
Any MY description does not give this idea justice, so I need to go back and find the reference in the books.
That p5 editor looks nice for this sort of thing. It's important to be able to get the visualizations in quickly, otherwise you risk wasting time.
A tool I've dreamed up, that I never seem to have time to implement, is to send debug information to some form of database, and then being able to query and render that data as you like (from another client). To see bar/line charts of data, spatial visuals, more abstract graphs like in your examples, timeline scrubbers, etc... maybe some day I'll get around to making it.
Anyway, thanks for your comment. I'm interested in this kind of thing.
How many megapixels equivalent does the eye have?
The eye is not a single frame snapshot camera. It is more like a video stream. The eye moves rapidly in small angular amounts and continually updates the image in one's brain to "paint" the detail. We also have two eyes, and our brains combine the signals to increase the resolution further. We also typically move our eyes around the scene to gather more information. Because of these factors, the eye plus brain assembles a higher resolution image than possible with the number of photoreceptors in the retina. So the megapixel equivalent numbers below refer to the spatial detail in an image that would be required to show what the human eye could see when you view a scene.
Based on the above data for the resolution of the human eye, let's try a "small" example first. Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be 90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels). At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let's be conservative and use 120 degrees for the field of view. Then we would see 120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels. The full angle of human vision would require even more megapixels. This kind of image detail requires A large format camera to record.
I personally find it hard to put into words, but the old internet and old search engines had this feel to them that you never knew what you were going to get. Each site looked different. Each site had it's own philosophy of content and design. Everybody was winging it. It just felt more personal and interesting. At the risk of hyperbole, now it seems search engines give back mostly SEO blogspam that all looks the same.
Marginalia feels more like the former internet.
In Greek mythology, the goddess Pandia or Pandeia was a daughter of Zeus and the goddess Selene, the Greek personification of the moon.
US tends to drop the u's in a lot of words. It doesn't make the original word french.
That said, a lot of english words do come from french. In fact, the english word favour came from the old french favor, apparently?
c. 1300, "attractiveness, beauty, charm" (archaic), from Old French favor "a favor; approval, praise; applause; partiality" (13c., Modern French faveur), from Latin favorem (nominative favor) "good will, inclination, partiality, support," coined by Cicero from stem of favere "to show kindness to," from PIE *ghow-e- "to honor, revere, worship" (cognate: Old Norse ga "to heed").
Suggestion: as a non-paying user I don't immediately know what the chat tab does. You can find out under the pricing tab but it's not obvious where to find this information. Might be good to say what it does on the chat tab if you're not a paid user.