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Comment by MikeSchurman

I love this. Probably because I've been thinking of similar ideas for what seems like the last decade, I just have coders block when it comes to actually implementing it. Seeing it (well something like it) actually implemented makes me happy.

My use-case would be a "real-time" debug tool of sorts, that would allow the viewing of trees as they have, but also the modification of them, and the values at the nodes (think the hierarchy+inspector of unity3d, but a remote tool).

Anyway this post is food for thought and I'm going to read more about how it was done. I like the API they've created for sending views, really interesting.

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