MereGurudev
Joined 4 years ago
Joined 4 years ago
The pieces the AI adds when you press generate, are translucent (and as such will be affected by the background color). Then you can press "Lock in" to convert the generated pieces to fixed pieces, in which case they will become opaque.
I realize that for anyone less used to the color scheme than me, this distinction is problematic since there will be no less than six different piece colors (white, black, translucent-white-on-light, translucent-white-on-dark, translucent-black-on-light, translucent-black-on-dark)
If you did the rating test, Noctie tries to adapt to your strength while you're playing, so if you play at 2574 level for a while, eventually Noctie will also play at that level. Since Noctie has no idea about your rating when the game starts, it might be that it took some time for the rating to adapt and therefore you found that the AI played much weaker.
The max strength of the AI is about 2700–2800 FIDE (level "Queen 4" inside the app if you have an account).
Per this site, https://chessgoals.com/rating-comparison/#lichessotb, 2809 Lichess is equal to around 2550 FIDE so if that's your lichess rating (wow btw!) maybe Noctie wasn't so far off. (EDIT: Ah I see, that's not your rating, sorry)
Obviously, you might get a different result next time – one game is very little information to make an accurate estimation off of, especially when the AI has to adapt it's playing strength as we go.
I don't use accuracy for the rating estimation BTW, I use custom neural networks that observe patterns in how humans at various rating levels play chess.
To answer your questions: Noctie takes every move into account. Especially in short games or very one-sided games, a lot of the rating estimate will come from your opening play. If you play a bad opening, Noctie adapts and you will get an easier game, which may lead to simpler positions where you have less risk of making a mistake that would lower your rating. So what opening you play definitely has a big impact when trying to judge the rating from one game only.
If you create an account and log in, Noctie will accumulate information from several games to give a more balanced difficulty and more accurate rating estimate (and show how it changes over time).
Noctie's involvement isn't strictly required for the rating estimate although it creates good conditions for it by making the game balanced, not dominated by time trouble or trying to flag the opponent, etc.