MathYouF
Joined 7 years ago
Joined 7 years ago
The lies we continue to allow ourselves to tell as a society.
Based on the quality of outputs I get when asking for help with somewhat complex AI research problems, I think it'll likely help accelerate the pace of other research as well, and discovery will be limited by people's speed of running the tests it suggests and feeding it back the results.
Right now Blender work still involves a lot of tedium, mostly related to topology. A lot of upcoming 3D ML applications also work considerably better when using SDF instead of mesh representations. I wouldn't be surprised to see this form of 3D modeling take off to a significant degree because of those two factors.
This may actually end up making the few artists creative enough to create bold new art styles even more valuable, if they can basically not release their art and hide it behind a model.
Though I guess anyone with access to that model's output could then just generate a few samples and train on those, so maybe not.
Then you can keep all the rewards (and find out all they had to do to be in the position to be able to hire you).
Sounds like a win-win, you should be talking to startup accelerators not startups hiring.
I actually think this is likely not true.
If you were to take an 18 year old who can't read, and another one who can't do addition, which do you think is less employable?
There's a lot of jobs one can do without any math. Almost none one can do without any reading.
There's more to it than all this of course, but I think literacy is the clear winner compared to numeracy.
> Parameters are just the database of the system.
Would any equations parameters be considered just the database then? C in E=MC^2, 2 in a^2+b^2=c^2?
I suppose those numbers are basically a database, but the relationships (connections) they have to the other variables (inputs) represent a demonstrable truth about the universe.
To some degree every parameter in a nn is also representing some truth about the universe. How general and compact that representation is currently is not known (likely less than we'd like of both traits).
The models are a product of their datasets, specifically the relationship of the images and prompts via CLIP. CLIP puts both images and text into coordinate space, imagine just a 2D graph. It tries to assure that for any real image and its caption, they will each be each others closest neighbor in that coordinate space.
So if you want a certain image, you have to ask "what caption would be most likely and most uniquely given to the image I'm imagining".
I'm sure this advice is way less helpful than what you find in prompt engineering discord channels and guides I've seen.
Secondly, there's vastly more labeled image data in the world than 3D data, so creating a CLMP (contrastive language and mesh pairing) model is harder.
It's very late but I may be able to give a much better answer on more of the nuances of 3D generation tomorrow.
The moment everyone knew this was going to be big was in 2019 when StyleGAN came out. They used a lot of tricks like aligning face features (like eyes) and had all their pictures of a single domain (the most famous being faces) but none the less, that was the moment everyone in the AI field knew this was going to be big, and so three years ago a lot of big people shifted to this line of research.
The four main innovations since then have been:
1. Transformers
Generalized computation kernels which allow for images to consider non-localised relationships between pixels of an image. Released in 2017, and originally used for language.
2. Pixel Patch Encodings
Different resolution semantic and geometric image information encodings which allow for better representations of relationships between image areas than pixels are able to achieve given the same compute. Allows using Transformers on high resolution images.
3. CLIP
Contrastive Language and Image Pairing. Before, the only way we knew to classify an image was as a "face" or "cat" or "ramen". When the genius idea of labeling images as semantically meaningful vectors rather than one hot encoded classes was revealed, it changed everything in computer vision very quickly, and problems that used to be hard became trivial. Released in 2021
4. Diffusion Models
GANs penalise you for making an image which does not seem to be part of an existing dataset. This encourages one to make the worst quality image that looks like a member of that dataset. Diffusion learns to denoise an image, removing noise is perceptually similar to increasing resolution, people like images that look that way. There may be more people with better intuition about diffusion models may be able to add on why they're superior. I've read all the papers leading up to the latest unCLIP (Dalle2) but it's complicated. Released in 2020, with major improvements to the training process continuously being made since then.
Hope this was helpful. All of the above were only implemented for images in any real way in the last three years. Putting them all together is something many people only just this year did, resulting in DallE, Stable Diffusion, and Imagen.
I'm working on doing this for 3D and later for use cases in AR. 3D generation still hasn't been cracked the same way image has but the above will likely contribute to the solution to that as well. Anyone who's intersted in working on that feel free to message me.
LinkedIn & Github with the same username.
Discord: MathYouF#9963