Recent submissions

Comment · 12 years ago
And maybe that the article is from 2007.
Comment · 12 years ago
I would rather they took the fuel based component out of the ticket price, then charged you an amount at the gate based on the total weight of everything you are bringing on the plane, including yourself. Then you can pay less by bringing less, or pay more to bring more. A gram's a gram.
Comment · 12 years ago
Comment · 12 years ago
It says on that page what happens; they'll stop accepting builds with old SDKs, or if you haven't used the SDK before. It doesn't say at all that they will be closing their service, or not accepting builds at all. Just looks like they are deprecating their SDK.

Incorporating the SDK has always been optional.

Comment · 12 years ago
I don't see how TF removing Android support has anything to do with them going away. I just this moment created a new TF app for iOS and got a new app token/etc. Where are you seeing this "won't allow new apps to be created"?
Comment · 12 years ago
There's a third option: Continue to use TestFlight. There's no indication that they are going away.
Comment · 13 years ago
User defined runtime attributes in IB are great. We use them for font name and other handy things (like CALayer attributes for corner radius, shadows, etc).

A word of caution, though. Using key paths in your categories like "fontName" is pretty dangerous. Apple could add such a property, or your users could already have one on their object, that would cause problems. I would suggest including a prefix or suffix, e.g. "cvs_fontName" similar to three-letter-prefixing.

I'll second the mention about checking the release notes of the latest iOS/Xcode beta, for those who have access. Moarfonts seemed promising, but caused nothing but problems when we tried it.

Comment · 13 years ago
Nice site - it has the potential to be easier to use than the github graph. It would be nice to see how many commits the forks have ahead of their parent, or something like that.
Comment · 13 years ago
Supporting iOS 6 is a non-trivial amount of work for many apps. Furthermore, you also have to test on iOS 6, and on more devices.

All that for a piece of the market that now amounts to 25% and is shrinking every minute.

Comment · 13 years ago
Because it's a new app, and actively doing work to support anything older than iOS 7 is a waste of time.
Comment · 13 years ago
The app is pretty bare bones, but it has promise.

Localization request: for anywhere but en_US, replace "1 mile" with "1.6 km" =)

Comment · 13 years ago
A great way to deal with scaling assets for mobile is to create your art in a vector format to begin with. For Uncle Slam on iOS we did all the artwork in Illustrator and exported to PNG at three sizes: iPhone 1x, iPhone 2x (and iPad), and iPad 2x. The results are sharp images with the right level of detail and no scaling artifacts.

We even took the exact same artwork and made an 8 foot tall banner with it, and it looks great!

Comment · 13 years ago
It's possible your app got rejected entirely because you didn't provide a launch image (formerly known as Default.png).

I'd echo the concern that the status bar should be visible in your app.

Another polish item: rows in the detail view controller get a selection highlight when you tap them, but don't do anything.

Apple also looks to see if there's a way to provide user feedback within the app, so you might want to add something for that.

Comment · 13 years ago
That title here on HN is a little misleading.

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