Lefuz

Joined 3 years ago

Karma
150
Submissions
7
Member since
Feb 22
http://venuspatrol.nfshost.com
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Recent submissions

Comment · 1 year ago
There is a modern-ish simulator here: https://thapen.itch.io/painted-ocean

The tutorial level on how to get the ship pointed in the right direction and moving out of the harbour will give you the basics.

Comment · 3 years ago
You can tack, but usually you can't do it just with the rudder. As you are turning towards the wind, keep the topsail braced up (and loosen the headsails). You need to be able to turn far enough into the wind for the topsail to be aback. After that the wind blowing on the topsail should, hopefully, be enough to push you around the rest of the way; you might come to a stop, or be making sternway, but you should eventually go round through the wind.

Edit: the tutorial level, getting out of harbour, is practice for this.

Comment · 3 years ago
It does! But having the simulation right there helps you learn them.

I had two main questions to answer when making this. First, how does ship physics work anyway; second, what is an appropriate UI that feels like being an officer ordering a couple of hundred people around? I previously worked on a flight sim, where it's appropriate to move a joystick, or a mouse, and have the plane respond straight away. I think that would feel wrong here - it would make the ship feel like a toy.

A benefit of the technical language is that it helps convey the idea that the ship is a big, complicated machine, with all the parts worked by people. It's also fun to see the strange words. So I decided to lean in to technical language and verbal commands. I was starting to work with git, and thought about using a command-line UI for the game; but I went with something inspired by the menus and hotkeys of old roguelikes.

Comment · 3 years ago
I'm glad you liked it. I'd be happy to know about anything from its behaviour that feels badly off from a real tall ship.
Comment · 3 years ago
The seamanship book was a reference for a lot of this.
Comment · 3 years ago
Yes, those books were one of the main inspirations for making this, and a lot of stuff in them made more sense after working on it.

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