L8D

Joined 13 years ago

Karma
109
Submissions
49
Member since
May 19
[ my public key: https://keybase.io/l8d; my proof: https://keybase.io/l8d/sigs/wTkuVniJdwBBUGsg81atZbDzTFNMziSIQq-eZon-mrw ]
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Recent submissions

Comment · 3 months ago
If you're not paying for the model through Open router, then which provider are you buying it from? I thought that if that provider was listed on open router it would be the same price as going directly to the provider? Are you buying from a provider that isn't listed on open router already?
Comment · 7 months ago
It is lovely to see experimentation like this going on. I think this has a lot of potential with something like Haskell's green threading model, basically taking it up a notch and doing threading across pthreads instead of being restricted to the VM threads. Surely, if this can be well fleshed-out, it could be implemented at the compiler-level or library-level so existing multi-threaded Haskell software can switch over to something like this to squeeze out even more performance. I'm not an expert here, though, so ¯\_(ツ)_/¯ take my words with a grain of salt.
Comment · 2 years ago
I can second this. NYC has plenty of companies accepting applications, but an extremely small number of interviews actually happen, and an even smaller number of people are getting hired. It feels like there are 200-300 job seekers for every job posting that makes it onto a job board, with titles like "Senior Software Engineer."
Comment · 2 years ago
I think the hip thing to do is just use your spare time to build stuff, and organically learn from building stuff. Self-sufficiency, creativity and generally being a self-starter is what's hip. More time spent building translates into an incentive to pickup tricks and relying on yourself to find hip solutions to actual problems.
Comment · 9 years ago
Comment · 11 years ago
Do the people who think like seriously imagine that this is something reasonable and expectable, and not totally subjective to the style and habits of individual developers? I'm always baffled by managers or business people who seem to think quantification of productivity is easy. They must be incredibly lazy to not want to invest themselves in understanding what their developers are doing to gauge productivity themselves. Is this a sign of horrible management, or at least, as you say it, management that has become horribly out of touch with their developers?
Comment · 11 years ago
Comment · 11 years ago
You're not missing anything. What you and the author are describing (in terms of pattern/architecture) has existed for quite a while but was widely popularized recently by Facebook's [Flux](https://facebook.github.io/flux). The author is either naive towards current state of the JavaScript landscape or their just being arrogant about what is actually unique to 'functional' programming.
Comment · 11 years ago
Comment · 12 years ago
The crux of my argument is relying on methodologies to write good software or to guide a design is pointless.

Instead of trusting everything you read, you should question it an consider it in practice before you actually follow it.

Comment · 12 years ago
I'm sorry but I call BS. In the author notes it doesn't try to say that games are a bad influence at all. Nor does it try to shame the gaming industry.

The author notes go over why he created the game, and how his childhood experiences and the current state of the gaming industry both affected the creation of the game.

He doesn't even mention Nintendo what-so-ever in the notes, neither does he focus on violence.

You severely miss-interpreted what the author wanted to portray.

He focuses on how video games and their authors attempt to toy with our emotions, and how it can be a much more powerful medium to effect the way people think than with books, television or even social media.

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