KuhlMensch
Joined 12 years ago
Joined 12 years ago
I checked from Brighton, UK, and there is perhaps the same crickets (and birdsong for this time).
I found it quite compelling.
Be cool if you scaled the volume to latitude and chirp-rate to temperature (https://en.wikipedia.org/wiki/Dolbear%27s_law)
RE: 90s-era scenegraph As someone messing with their first Godot app - I was a little surprised to see Macromedia-era scene-graphs in the IDE.
RE: material-per-glyph warning / FastText alternative Very much appreciate the heads up
I feel its an article I'll return to occasionally.
But it'll be a case of measuring first, then perhaps a staged integration of a tool like this.
And reading the features, I'm impressed! - I spot many commands & features that map to my workflow.
Well done Deno team.
Interesting.
So you're seeing "scientific development" pipelines (research/development/trials) moving wholesale to EU?
I'll likely NEVER use anything that doesn't let me run JSX.
My personal preference is for complexity at the start of the render pipeline (e.g. in state) or at the end (e.g, in JSX).
So I personally dislike complex hooks composition, but I can live with it. (My) teams seem to like it. I'd rather have boilerplate of redux, or redux sagas - or a S.O.L.I.D framework + scaffolding tools, and turn the composition of logic part of my brain off.
But the context switch to maintaining scaffolding tools is perhaps a bit of a jump.
As an aside: I'm shocked to see Yeoman largely diminished in activity, and Hygen (https://github.com/jondot/hygen) not getting anywhere near enough love as it deserves etc.
Perhaps there is some, first-class macro or meta programming or combination of the two that is missing. Or maybe its hard to invest in tools you can't necessarily take from job to job - as scaffolding tools are capturing opinion.
I'm adding this to my ascii "vocab"