KilledByAPixel
Joined 7 years ago
Joined 7 years ago
so not only is it a ton of code to write but it's a lot to debug and test. that said, it's a lot of fun writing your own engine from scratch if you are into that kind of fun. but if you want to make a game, why write the engine also?
More of my size code demos... https://github.com/KilledByAPixel/TinyCode
An endless race in the sky inspired by 90's 3D games like sky roads, marble madness, and sonic 3d. My goal was to create a dreamlike experience with full resolution full speed graphics that would be easy to pick up and play.
Having worked on much more complex stuff, it's a lot of fun to start a new project from scratch and make an tiny 3D rendering system. There are a lot of fun challenges trying to fit something in this small of a space that looks cool and runs well. The contest goes until July 19, plenty of time to make something, and there's even a WebGL category.
Features - 3D level rendering system - 3D player sphere with shadow - colorful sky gradient with stars - procedurally generated levels - level increases in difficulty - mouse controls
The jam was focused on AI-assisted browser game development: make a free HTML5 game, use AI heavily somewhere in the process, and submit something playable. Any tools were allowed for code, art, music, design, sound, or other parts of development.
https://littlejsengine.com/