JRandomHacker42

Joined 4 years ago

Karma
123
Submissions
22
Member since
Aug 4
View on Hacker News

Recent submissions

Comment · 23 days ago
I read their "we will respond to every application, even if it has to be a brief non-specific rejection" and thought that sounded like a great policy that I wish more companies would follow. It's been 6 months now and I never heard anything from them, so that's a little disappointing.
Comment · 23 days ago
Meanwhile, here in the non-fictional world, an estimated 20-30 million dollars have been spent excavating Oak Island with absolutely zero treasure of any sort found.
Comment · 2 months ago
Wish I could have heard back about my job application there. It looks like a really exciting place to work.
Comment · 3 months ago
Oh but they _told_ the AI they were in a box. That should do it, right?
Comment · 4 months ago
HN has a big blind spot, in my opinion, around writing that isn't "purely technical". I've seen several cases of commenter complaining about "clickbait" for a blog post that I'd describe as "having a narrative hook and structure"
Comment · 4 months ago
I've seen this attitude on HN all the time - the concept of "a narrative hook" is apparently a foreign concept here
Comment · 5 months ago
> Being a programmer does not make one knowledgeable about other specialized fields

If I could make every HN user read this before commenting on literally any article...

Comment · 5 months ago
> There was no exploit. No vulnerability disclosure. No CVE for me to write.

was a dead giveaway in my mind when I read it.

Comment · 6 months ago
I'm specifically talking about the use case of "can we use natural-language tools to parse oracle text and produce functioning game objects in Arena". For that use case, it's completely sensible to look at the actual rules text and not reminder text.

Looking back further, there was confusion during preview season when people were looking at "fake/leaked" mockups that had incorrect text on them, but this also isn't a problem for the issue of "WotC themselves writing systems that can parse card text".

Comment · 6 months ago
I'm a judge and have seen barely any discussion around Prepared (mostly just clarification around the interaction with.

Rule 722 is the rule for "Preparation Cards", so I fail to see how it could not be relevant.

The text "its spell" only occur in reminder text, which is not rules text and would not be included in template language.

Comment · 6 months ago
I don't think Prepared is ambiguous at all. It has its meaning defined in the CR (722) and every card that uses it has either a clear trigger condition or the "enters prepared" replacement effect. It's just a new designation and there are plenty of those already, including ones that are 10+ years old (Renowned, Monstrous, Level Up).
Comment · 6 months ago
Comment · 2 years ago
Comment · 2 years ago
The source for them using CLIPS is a conversation I had with Arena team lead Ian Adams in a Magic-community Discord.

The source for the bug is a video WotC did that I can't find right now that featured the Arena team talking about developing Kaldheim - the bug came from the card Alrund, God of the Cosmos.

Comment · 2 years ago
MTG Arena, the new digital client for the Magic the Gathering trading-card game, uses CLIPS to implement the actual game-rules based on the English text of the cards. Magic cards are written using a very standardized language (look at custom-card communities and discussions around "templating"), but the fact that they've had such success with this approach is incredibly impressive to me.

It also leads to some really funny bugs that arise from grammar ambiguities - things like a card that says "[...] then put them into your hand" and the game losing track of what "them" refers to and putting _all_ the cards into your hand.

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