IceMetalPunk
Joined 13 years ago
Joined 13 years ago
But we do know the basics, and our ability to synthesize, excise, and replace specific genetic sequences is quite sophisticated nowadays. So while there is some technical consideration regarding implementation details, the bigger barrier to gene editing experiments is the ethics. For instance, I mentioned FOXP2, and as it turns out, we've already done the experiments of engineering mice with human FOXP2 genes (which is how we learned that, in addition to language, it's quite important in spatial awareness).
While modifying a chimp comes with its own technical considerations, we've already modified monkeys in 2001 and then again in 2014, and FOXP2 is more compatible with chimps than mice, so... it's really far more about the ethics of such a thing.
Now, I was joking in my comment, but part of me absolutely would love to say "screw the anthropocentric ethics, as long as you're not hurting anyone, MAKE THE CHIMP SMARTER!" :D
What determines truth is empirical evidence. If something has no empirical evidence, it is untrue. If something has empirical evidence, it is true. If there is conflicting evidence, then some of that evidence is invalid and it must be re-analyzed using math, existing knowledge from provable things, and formal logic. After doing so, you will either determine which of those things is true, or arrive at the conclusion that there isn't enough evidence either way and stop after saying "I don't know" rather than deciding which version you prefer.
It's not about appeals to authority. Expertise is about people who have more practice at finding, testing, and analyzing the evidence in their field than random Joe Schmo on the street; and it's about nothing more than that.
We should not let people "make up their own minds" on conflicting evidence -- which is another way of saying "let people make up their own reality and expect to live in it" -- we should encourage everyone to stop at "I don't know" when they aren't sure where the evidence actually leads, and defer to people who can follow the evidence, if such a person exists. And if no such person exists, then we as a species should all stop at "I don't know (yet)".
Maybe one day AI will get to the point where people will accept its decisions on such matters (knowing humanity, I deem this unlikely), but for now, there's no way to do that beyond just removing that content in the first place. And then you get into a huge debacle where people complain about censorship, and... yeah, it's not really a solvable problem.
I think the reason Google (and Amazon, and Netflix, and every other major tech company) uses clicks/view time as recommendation engine inputs is because... well, what else can they use? What quantifiable metric could possibly be used for large-scale, automated recommendations that more accurately indicates what someone actually wants to see more of? (This isn't rhetorical: if you have any ideas, I'd love to hear them.)
I don't think clicks/view time are the best metrics at all, and I don't think they're extremely accurate. But I also think they're the most accurate measure we've got, with the only other options being either (a) remove recommendations entirely, or (b) have humans manually monitor everything you do on the website, occasionally ask you why you clicked or watched things, and then make personal recommendations to you based on your answers. The latter of which is slow, more expensive, less scalable, more invasive to the user, and more tedious for the employees that would have to sit there monitoring you.
Maybe one day we'll have an AI method of using your comments and search terms as a better indication of desire (I dare say some of the recent LLMs are close to being ready for that task), but we're not there yet.
No, but legitimately, my motivation is "I know what I'm good at, how do I apply that to create new things?" If I'm forced into things I'm not good at, I falter motivationally. And if I'm doing what I'm good at, but not creating anything new or interesting with it, I burn out and become miserable. So in the context of this framework, sign me up to start running up that (hiker's) hill!
Attention mechanisms are something I know to be extremely important in the rapid advancement of modern AI (post-2017), but they're also something that I still don't fully understand in terms of implementation. So can someone tell me if I'm correct or not in thinking of this paper as a sort of "focus" for AI attention? As in, existing attention mechanisms look at everything and decide how important each thing is to understanding the current token, while this version only looks at everything nearby the token and a much lower number of things sampled from farther away? Kind of like the difference, by analogy with humans, between "the area around the object you're looking at" and your important-but-less-defined peripheral vision?
It's... how recommendations work.
And this is the crux of my biggest issue with people who are against AI art. The question "if artists can't make money on it, why would they make or share art in the first place?" is so incredibly depressing, dystopian, and frustrating to me. I understand we live in a largely capitalistic world, for better or for worse (mostly worse), but making a cash profit should not be the primary motivation to create and share art. The joy of creation and aesthetic appreciation should be. Art is only a human endeavor if it's done for intrinsic value or to share an idea or an emotion. Once the main -- or indeed only -- reason for creating something becomes "how many dollar bills will people put in my bank account if I let them see this?", it ceases to be art, in my opinion, and becomes conditioned capitalistic greed.
Don't get me wrong, if you make art that people want to pay you for, that's great! But if you remove the paycheck and suddenly can't think of any good reasons to continue creating, then it is my humble opinion that you were never making art in the first place. You were simply chasing currency, the nature of which you almost certainly don't understand anyway.