Hexigonz

Joined 10 years ago

Karma
104
Submissions
38
Member since
Apr 21
Senior developer who is always learning new things.
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Recent submissions

Comment · 7 months ago
Hard pass on ads in apple maps. Their navigation was already pretty terrible, this was the reminder I needed to download something else
Comment · 1 year ago
This is pretty cool! Are you sure about the name...
Comment · 1 year ago
As someone who is getting into character art again after a very long time, this tool looks amazing. I've bookmarked it, and after I use it for a few references, I'll likely end up getting pro.
Comment · 1 year ago
He said in the comments on the post that he valued the parts, units, and his time at about 100 bucks, and put them up for 150, which no one would pay. This was back in 2022ish.
Comment · 1 year ago
As others have pointed out, this should have been a showHN, but the article is vague enough that it wouldn't have garnered attention as a showHN. Furthermore, the post inflates the problems of design handoff to try and sell a no code editor environment. Yes, I'm aware that the platform enables coding capabilities, but plenty of no code tools can.

If you want to get into the shortcomings of Figma when it comes to hand off, I'm more than happy to have that conversation. Units that aren't valid in the CSS spec? Sure. Vector tools leading to things that are only achievable through clip path and masking? You bet. But claiming that designers and developers should have the same job when they're completely different skill sets and claiming that both roles are using the wrong tools to get the job done is no way to sell your product.

Comment · 1 year ago
> Games worth their salt are not created by bolting together a collection of numerical statistics. That is how you get cookie clicker.

I agree wholeheartedly with the sentiment of the article, but cookie clicker IS a game worth its salt. Input mechanic difficulty is not the sole factor to consider when determining the quality of a game loop.

Comment · 2 years ago
I really enjoy Arc's approach to the browser interface, but I am kind of shocked that it requires firebase at all. It touts privacy, but we have to log in, and our data is being stored in a BAAS owned by Google. It would have been SO much simpler to make it so that data is owned by the user and stored on disk. At MOST, maybe a paid syncing feature would require an external database. A takeover path like this is a big deal, but as the author pointed out, you stored URL browsing data for boosts. "Privacy first" browser's are marketing jargon today, and that sucks.
Comment · 2 years ago
Ohhhh I like this. I really enjoy the flyctl CLI tools from Fly.io, which simplifies in a similar manner, but it's platform specific. Good work
Comment · 2 years ago
I'm most interested in the AI interior design. Is it using products that are available? Can we set budgets for the designs? Seems like a product in and of itself in that one feature.
Comment · 2 years ago
Hell yeah, this is awesome
Comment · 2 years ago
I’m losing my love for the web because it’s boring, not because of how it’s built. I am also guilty of this and contribute to the problem at my day job, but taking a limitless method of creation and churning out business apps and marketing sites until they inundate everything we do is a shame.

May get into a different kind of programming, web dev just feels uninspired to me right now. Note: this is my world on the web right now, I’m sure others disagree and have another opinion. Loving something is subjective.

Comment · 2 years ago
I recently started manually typing out everything I jot down in my pocket notebooks when I fill them in my Digital Garden. The amount of ideas I forgot about within a week or so is crazy. Glad I can revisit some of this now
Comment · 2 years ago
My story is similar to yours except I'm a little younger. My game comes out this summer. I'll definitely grab your demo, and I just want to say you should be really proud of this accomplishment.

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