HDevo

Joined 14 years ago

Karma
36
Submissions
17
Member since
Aug 25
[ my public key: https://keybase.io/evol; my proof: https://keybase.io/evol/sigs/L8JjJx45prLTpCbgjbSMMEme4SJqYhNQcXIl0zgTnmQ ]
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Recent submissions

Comment · 3 years ago
Comment · 3 years ago
Comment · 3 years ago
I use https://www.chezmoi.io/, which deals with that with templates and/or scripts. It's very flexible, so it can feel overkill, but I'm very fond of it.
Comment · 3 years ago
The MIT license disagrees:

  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Besides, even if you don't interpret this as "attribution", it's still ironic coming from this particular project.
Comment · 4 years ago
You can use plain OpenVPN or WireGuard clients.
Comment · 4 years ago
I'm not the parent, but I did something similar. It's an editor for fractal flames where the UI is done in QML and rendering and generation is done in C++ and OpenGL. https://github.com/chaoskit/chaoskit

I liked that QML allowed me to iterate quickly on the UI. It was really quick to just compose a bunch of components together and have something working. I also enjoyed the integration with the C++ side. Overall I found QML pretty solid. If I'd build a desktop app again, I'd definitely consider it.

Comment · 4 years ago
Just wanted to say +1 for Monokai Pro. It's very different from regular Monokai and I wish it was available for more apps.
Comment · 5 years ago
Comment · 5 years ago
https://github.com/chaoskit/chaoskit

Demo video: https://youtu.be/ZSz3zN14NTQ

It's an editor and renderer for Fractal Flames[1] written in C++17 with a UI in Qt/QML. Other software that renders Fractal Flames is e.g. Electric Sheep[2] or Apophysis[3].

It's a project that I've been working on and off for 10 years and it's still not ready… Reimplementing it several times certainly didn't help, but I learned a lot in the process! It's grown from a simple for loop to basically a language interpreter.

Sorry for the lack of README or license, but this is still half-baked. I want to release and open-source it one day though.

[1] https://flam3.com/

[2] https://electricsheep.org/

[3] https://en.wikipedia.org/wiki/Apophysis_(software)

Comment · 7 years ago
Comment · 7 years ago
The closest things I know of are Clutz and Gents, maintained here: https://github.com/angular/clutz.

They work with Closure-annotated JS (with JSDoc) though; not sure if it fits your use case.

Comment · 8 years ago
Hello, eight here. Good luck!
Comment · 11 years ago
Comment · 12 years ago
It's not only Spotify. I've had the same issue with Adium notification sounds while the game was running in Safari on OS X 10.9.

Funny, the sound became all 8-bit like, so it fitted the game quite nicely. :)

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