Recent submissions

Comment · 4 years ago
The server runs at ~100 FPS, but things like worker updates and attacks happen at a 1.5 second interval. Only the changes (like walking a step, collecting a resource) are sent to the client(s). There is no client side prediction. There is no specific aiming on targets like in FPS games, just need the opponent id, so don't really need to do that Team Fortress thing.
Comment · 4 years ago
Thank you for the feedback! This sounds like something that I will get implemented in due time.
Comment · 4 years ago
- Not WebGL, there are just some "canvas" draw functions. - Source is not public currently. - Just jQuery - Game is desktop only, based on 32x32 sprites, there is an option to scale though if you are on a high resolution display.
Comment · 4 years ago
I've been working on this since 2014, but the actual time spent on development is maybe a few months.
Comment · 5 years ago
I have posted this here before, but that was in 2015. So maybe another try, now that the game has improved significantly.

This is basically a simple RTS game that you play right in the browser. Created with JavaScript & Canvas using WebSockets.

If you have any questions, I'm happy to answer them.

Comment · 7 years ago
I have posted this here before, but it was a couple of years ago and the game has evolved a bit since.

If anyone of you still use IRC, welcome to #moneygame on QuakeNet!

Basically the game is a business simulation, where you operate your companies ranging from resource production to construction and banking. There is a "The Exchange" where you can trade floating currencies, goods and public companies.

Any questions or suggestions are very welcome!

Thank you for your attention.

Comment · 7 years ago
Used to run an online game, where lots of fraud was going on. People would buy ingame coins or whatever, move them elsewhere and then chargeback. Full protection at just 0.4% would have been a dream for me if I still operated that game.
Comment · 7 years ago
OVH servers include a pretty efficient DDoS protection. It was the only option for hosting my online game servers that didn't cost tens of thousands.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton