Geenkaas
Joined 15 years ago
Joined 15 years ago
Edit: Thanks for the responses, I am still looking for a signal that tells my post is sarcasm multiplied by cynicism.
"I miss when people would just post gamedev resources on the internet without thinking about algorithms or engagement. In order to try to mitigate that, I decided to host my own link aggregator website!" - Pedro Medeiros
This post has been an excellent waste of time and a great source of inspiration. Thanks.
If indeed motivation, forgetfulness, procastrination and rapidly changing priorities were not a thing this would be great advice for me. Unfortunately for my distracted self this would be unmaintainable in any time span.
I can live by a mix of todo-lists (some with a deadline, most prioritised and all categorised), a red line in my agenda telling me when all the weekly/daily scheduled events are and bright coloured, triple alarmed random events breaking up the pattern. My goof off hours are after getting something done and before the next notification blaring from my phone.
I was reading up on this (now outdated) wiki page: https://en.wikipedia.org/wiki/Isotopes_of_thorium#Thorium-22...
And it mentions the application as qubit for quantum computers. If the state change is relatively simple, cheap and stable, what could this do for quantum computing? I picture a crystalline processor holding Thorium nuclei as the brains of a new supercomputer? Would that be viable?
Could someone explain a bit more what this means? Is it that those galaxies were "born" out of the quiet galaxies, or shaped into ellipses because of them?
What if the game itself has more depth (learning for example) while remaining as engaging? Simple dopamine triggers they have enough.
https://www.grc.nasa.gov/www/k-12/UEET/StudentSite/dynamicso...