Recent submissions

Comment · 2 years ago
Wow that's great! Thank you!
Comment · 2 years ago
Thanks! That's really interesting stuff, will definitely look into those!
Comment · 2 years ago
I'm experimenting with an AI assisted world building / story telling tool: https://youtu.be/OGkSI3VfxRU . The idea is to do kind of what Cursor is doing for programming; accelerate the creative process (rather than replacing it).
Comment · 2 years ago
So... I think maybe the same could have been said about writing once upon a time. "What if everyone could write, we'd flood the market with poorly written books!". Well we went from no one being able to write to almost everyone being able to. But just because everyone can technically write, it doesn't mean that everyone is a _writer_.

I believe that the same goes for AI tools for games. Yes, more people will technically be able to produce games. But I think that will shift the focus; it won't be enough with an impressive tech demo in the future, instead you have to connect to the human side of people when you build games.

We now see it as a natural thing that everyone can read and write. We don't want to go back to a time where it was only for a select few elites. If we turn things around and imagine that the technology exists that makes it possible for anyone to build games; then should we keep that from them? In that world, why would we want to gate keep game creation to only people that have time and money to go to a game school or equivalent? You might think "well everyone can learn on their free time", but that's not necessarily true.

I think we will see more human, and more personal experiences that touch us deeper, because they no longer can just be about the technology (since the technology will be commoditized). That's what I'm personally excited about and why I think it makes sense to work on this.

I do agree thought that it can feel overwhelming to look at all this in aggregate. There are already hundreds of thousands of games, why do we need more? But maybe looking at things in aggregate is not the right way to look at it. There have been countless conversations between people throughout history. Does that mean that a conversation is meaningless? I don't think so, and I think (some types of) games will move into this space too; something more personal, something we don't count in aggregate, something that is between maybe smaller groups of people, but more meaningful to those groups of people. At least that's something I'd be excited to see.

Comment · 2 years ago
Nope, that's unrelated.
Comment · 2 years ago
So it's hard to give a number on how robust it is, but yes, simply telling GPT that "this doesn't work" or "try again" does work a lot of the time. We're trying to give GPT as much context as possible to help it figure out where things went wrong. Currently that means giving it type errors, execution errors, self-critique and user feedback. But we're working on expanding that; for instance we want to experiment with automatically generating tests that validate things are working as they should. We also want to add a GPT based "debugger" that can help you pinpoint exactly what went wrong.
Comment · 2 years ago
Comment · 2 years ago
Thank you!
Comment · 2 years ago
I'd say it's something in that direction (GameMaker) yeah. One big difference (other than the AI part) is that both building and playing is multiplayer by default. (Though of course, you can choose to make things single player and to build solo). With biting the hand that feeds it; I sure hope not! :) I've built my fare share of obscure indie games, and we in the company have friends and family members who do now as well, so the aim is to build something that can help people like this.
Comment · 2 years ago
We haven't looked into exactly how this will be handled yet, but I believe this would fall under the same laws and restrictions as any other online platform (YouTube, TikTok etc.), it's just that the production tools are different.
Comment · 2 years ago
Thanks! Oh yeah that would be really interesting to explore! We haven't done much with LLMs on the play side yet, but we know that there's so much that can be done there, that can open up for totally new types of games.
Comment · 2 years ago
So far we've focused 100% on the creation side of things, but we're absolutely interested in helping people on the marketing side too.

Something we've discussed here is; since it's an online platform, could it be possible for creators to form communities around their games as they are being built (even more than now), with perhaps features to engage your community around what you create (imagine that your players can comment on things in the game as they play test it, for instance). This is quite speculative for now, but it's something we're interested in exploring.

Comment · 2 years ago
Hi HN. We want to make it possible for anyone to build games without first learning to code or make art, by giving them access to an “AI game studio”. It’s early days, but here’s what we’ve learned so far building this product. Would love to hear what everyone thinks, and see if we can find some alpha testers for this!
Comment · 2 years ago
Well, only a few people have tried it out so around $30 so far (haven't checked exactly how many but less than 30). The prompting is very unoptimized as well, so I'm sure it's possible to get that down.

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