Evansbee
Joined 16 years ago
Joined 16 years ago
This is almost certainly a side effect from their belt optimization from years (?) ago? Strangely I do sushi belt science sometimes and I’ve never noticed this bug, I’d wager the splitters and circuit network stuff changes the behavior enough to avoid the problem.
CheatEngine is a great first step in developing any bot, for any game.
GW2 doesn't have to trust the client for CE to be useful, it's just that the usefulness is different than what you're using it for currently. The goal of CE in developing an MMO bot is to figure out where in memory things like player location, party members, linked list of all nearby objects, etc, are. This allows the user to write the bot in a way that's pulling information directly from memory. CE is a great way to back into this data (coupled with a debugger/disassemble, of course).
Even on the surface "fairness" isn't really the objective, because there are going to be different hiring managers and interviewers throughout the whole process. The salary negotiation isn't going to be "fair" in this way.
I'd rather have someone who had a rich github history and a record of real accomplishment than someone who had none but could produce a good hacker rank score. Hiring is the most important thing that we do as managers, I'd be selling myself short if I didn't take it all into consideration.