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Comment · 1 year ago
DOA.

Without direct browser support for WASM with DOM access ( and no need for JavaScript "shim"), all this is futile.

Comment · 1 year ago
Practically no one was using AMiga for its OS. All the people would ever see is a Kickstart as tool to load their game.

Amiga was smooth just as long as CPU usage was low and as long one used the stuff that its chipset could do.

And all that "smoothness" was useless once one got above what TV can do. I used PC for DOS Tango (schematic and PCB CAD) for example and even cheap Tseng ET-4000 card with 1MB would put Amiga to shame as it could do 1280x1024x16 colors.

Yes, animation speed wasn't great, but it worked. Two years later I had Diamond Stealth 2MB which could do 1600x1200x16 colors, running circles around anything any Amiga could do.

Comment · 1 year ago
"Productivity oriented RGB display"...

I remember going through a TON of pirated SW to get useful PCB CAD programs on Amiga (being the graphic "beast" of the time) and wasted a ton on non-PC harware (basically everything from Sinclair QL to Atari ST lines and Amigas, from 500 to 1200) only to admit defeat years later and settle on plain old DOS PC and Tango.

Amiga was ATROCIOUS for everything besides gaming. Its graphics was great only on paper - until you had it on the desk and havign to use it daily.

Comment · 1 year ago
Meh. Whole Amiga concept was a glorified game console for PAL/NTSC TV standard. Once PC market moved aboive using TV monitors, whole Amiga lineup was doomed.

As anything Commodore ever did, Amiga was far overengineered for what it did.

That being said, there are only two Amigas worth remembering: - A500 as original one ( A1000 was overpriced crap) - A1200 as a cheap successor. Its upgrade value was "meh", but it was cheap. And there were games, actually using those extras. And it had a cheap HDD option (used an IDE drive).

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