Recent submissions

Comment · 1 year ago
I've checked and on "certain vendors" the mix + step is actually (slightly) better: same temp usage, lower instructions/cycles.
Comment · 1 year ago
Shader compilers mostly use LLVM even though runtime is a constraint, if the pattern is common enough it’s definitely easy to match (it’s just two intrinsics after all) meaning you can do it for cheap in instcombine which you’re going to be running anyway
Comment · 1 year ago
I’d expect most vendors do, at least in their closed source drivers. You could also check in the mesa project if this is implemented but it’s definitely possible to do
Comment · 1 year ago
“Additionally, participants can easily contribute photos and videos to a dedicated Shared Album within each invite to help preserve memories and relive the event.”

This sounds like a great feature. Post event photo sharing is always a bit of a mess.

Comment · 2 years ago
Comment · 2 years ago
Another way to explore floating point representation can also be to compare rounding modes, as this can impact a lot of what is generated for floating point operations. Most systems are round to nearest even, but round to zero, round towards positive and round towards negative also exist. Bonus points if you also check results for x87 floats.
Comment · 2 years ago
I think you mean “best shoe”
Comment · 3 years ago
That's probably a good amount of battery life that can be claimed back once this is fixed
Comment · 3 years ago
Is the Matrix resemblance on purpose?
Comment · 4 years ago
Is the benchmark suite available somewhere?
Comment · 4 years ago
The article lacks a lot of information unfortunately, but it makes it sound like the website (distribution channel) was the only part they are concerned about, which wouldn't be classed as major.

What I'd class as major would be some third party gaining access to NVIDIA's RTL designs and source code for their drivers for current and unreleased GPUs, but this hack doesn't sound remotely close to that. Luckily.

Comment · 8 years ago
Does Apple do this with iMessage? I don't think they can, even.
Comment · 9 years ago
NVIDIA supports CL1.2 and it's intentionally slow so people will use CUDA. Plain CL2.0 shouldn't bring performance improvements unless the kernels used by Blender perform things like work_group functions. Also CL2.0 will require people to specify if a WG is uniform, otherwise they must assume it's not uniform and that's taxing in some cases. SPIR-V on the other hand should be interesting to see.
Comment · 11 years ago
This is the main menu for Super Smash Bros Brawl for Wii: http://faqsmedia.ign.com/faqs/image/article/849/849163/vario...

You cannot use your wiimote to select the menu items, you can only use the controller's D-pad. It's how Smash games have always been. Plus, there is really no reason for you to use touch screen controls for the game.

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