ColonelPhantom
Joined 10 years ago
Joined 10 years ago
You can just about reach the lower end of the latter category with a 128GB machine like a DGX Spark, Framework Desktop, or M5 Max, though those are usually not super fast. For the former category, you can easily run them fast with something like a 3090 or 5090, hell, probably even a 5060 Ti.
Is that how MoEs work? I though that an important constraint for MoEs is that experts need to be uniformly used to make sure they can be used effectively. If there is a 'common subset' that, if anything, sounds like a symptom of undertraining (i.e. the same trick will not work as well for Deepseek V4.1).
Also, even if your MoE hitrate is 90%, you still spend half your time waiting for the SSD, giving similar total speed to a 27B model!
Finally, it looks like Deepseek V4 is pretty much only runnable with antirez's ds4, and SSD streaming only works with Metal; but I would like to try what you say with llama.cpp which uses mmap to also potentially do SSD streaming. (I can maybe try the large Qwen3.5 MoEs?)
> as context length increases
What kind of context length do you consider reasonable, though? From what I know, all models (even frontier ones) start degrading once you pass a few hundred thousand tokens. So realistically, limiting context size might even improve quality, especially if you use token-efficient harnesses.
> Or you could fit the dense portion of a much more capable model and still take advantage of that hardware.
Your point about consumer hardware was that it would be "borderline unusable" when running Qwen 3.6 27B. However, you need much less hardware to run a 27B than DSv4 Flash. In addition, you can do the same 'trick' with low-end GPUs and small MoEs: my desktop with 32 GB DDR4-3200 and an RTX 2070 8GB can run the ~30B class MoEs at 20-30 tokens per second and similar speeds to my laptop.
Qwen 27B is also small enough to completely fit in a high-end consumer or mid-end pro GPU, like an RTX 5090 or Radeon PRO R9700. I found results claiming 30 tokens per second generation for 27B(-Q4_K_XL) on an R9700. I doubt you get more than 5 tokens per second doing SSD MoE streaming.
Even for relatively short contexts, I honestly already find the ~30B class MoE models to be only borderline acceptable in terms of speed on my laptop (Ryzen 7 7840U, 64 GB LPDDR5-6400), though I use Gemma 4 26B-A4B more than Qwen3.6 35B-A3B.
A more textually oriented environment (like a normal Unix shell) is, in my experience, usually referred to as a CLI: Command Line Interface.
I did find an interesting hybrid in the Pi coding agent: it seems to leverage the normal terminal scrollback, while still enhancing it with things like transient input fields and status lines, so that it can display those without cluttering scrollback.
In fact, Intel also had Lunar Lake, which had on-package memory. However, it was still limited to 128-bit dual-channel, so there weren't really many performance benefits; it did however help with power efficiency.
First off, I believe that Intel has its memory far more "unified". AMD typically has a stricter VRAM/RAM 'tradeoff' setting that does not exist on Intel in the same way to my knowledge. (See how on Strix Halo systems, there is a thing about "allocating" 96 GB to the GPU, which seems to be needed sometimes but prevents the CPU from accessing that memory.)
Secondly, the Panther Lake board has LPDDR5X LPCAMM2 memory at 7467 MT/s, while the AMD boards are stuck with DDR5 SODIMMs at a meagre 5600 MT/s. In other words, the Intel board gets a third more memory bandwidth!
- It was the first card to enable real-time ray-traced effects. - Mesh shaders are a significant overhaul of the geometry pipeline that's only recently getting real traction. - Its tensor cores enabled a new generation of AI-driven upscaling/antialiasing. DLSS 2, FSR 4 and XeSS are all some variation of "TAA + neural networks", and these all rely on specialized matrix hardware to get optimal performance.
Obviously all of these features are supported across all vendors. Intel Arc Alchemist has all of these features as well, and AMD got RT and mesh shader support with RDNA2 along with slowly building up to tensor cores with RDNA3/4. But Turing clearly debuted these feature which have majorly changed the landscape of realtime 3D graphics.
So it's closer to half the speed than a tenth. Intel also seems to be positioning this card against the RTX PRO 4000 Blackwell, not the 5090, and that one gets more like 300 INT8 TOPS. It also has less memory but at a slightly higher bandwidth. The 5090 is much faster and IIRC priced similarly to the PRO 4000, but is also decidedly a consumer product which, especially for Nvidia, comes with limitations (e.g. no server-friendly form factor cards available, and there are or used to be driver license restrictions that prevented using a consumer card in a data center setup).
IIRC Granite Rapids is also not _that_ old, and either current or a single generation behind. (Has its successor landed yet? IIRC GNR is the same generation as Sierra Forest).
I'm guessing this isn't fully cycle-accurate, but is it at least somewhat "IPC-accurate"? I'm guessing yes? But much of that was also derived from Voodoo's (for the time) crazy high memory bandwidth AFAIK.
I found a Reddit comment claiming only 36 KiB per token. With that, half a million tokens fits in 18 GB, which is less than one GPU. And three GPUs fit the parameters with room to spare (64 out of 72 GB).