CinematicStudio
Joined 5 years ago
Joined 5 years ago
About comparison to Animoto - I don't even know where to start. Just think about the fact that it doesn't even have several video layers. It's so simplistic that you can't do anything non-trivial with it. My app is insanely powerful -- it took me months to optimize the timeline to be instant, no matter what you do. And to be able to zoom in/out of the timeline instantly. And to allow for keyframes. And masking. And just look at how many options I give you for editing text. Or if you checked out the second page of features, to see how easily you can work with colors and gradients. Animoto maybe has 5% of my features at best. And the other ones as well.. Now that I think about it, maybe I should do a comparison against each of the web editors, to show how powerful my app is :)
> if the subscription model works for you and enables you to further work on the application rather than a single time payment, definitely keep doing it
Yes, that is the idea behind it. To be able to always improve, and serve my customers better. And tailor it to their needs. And always, make it insanely fast :D
Thanks again!
To give you a bit of background -- I'm not trying to compete with Resolve. I'm not targeting experts, but instead targeting beginners and intermediate people when it comes to video editing. And I do offer quite a few features, and my main focus has been on speed from the get go (for instance, Instant Preview everywhere, which as far as I know is only present in Final Cut and nowhere else).
Another focus has been removing as many pain points as possible, making your workflow as fast as possible (obviously, this is always a work in progress).
And when it comes to competing, try to look at https://invideo.io/, https://animoto.com/, https://wevideo.com and so many other softwares, and compare what I'm offering to those.
Curious, are you actually making money from video editing? Would you not pay if an app cuts down your editing time in half?
What are your editing pain points? (to see if I can help)
So I improved on the animations. Added more ways to animate... After roughly 2 months I realized this trumped everything else. So I decided to create a video editor. That was more than 3 years ago.
Added more animations, added videos, effects, transitions. Talked to people to understand their pain points... Analyzed other editors for inspiration, spiced it all with a lot of my ideas...
Worked on it non-stop, a lot of crazy hours, a LOT of time spent on optimizations, a lot of time spent on dealing with stupid Microsoft APIs. Luckily, I wasn't alone -- my two dogs have been my emotional support through all the ups and downs (https://www.tiktok.com/@lupiandbelasuperstars/video/69959083...). I love them more than I can express into words -- and of course, a lot of the money I make will be spent on treats and toys, and just making sure those tails never stop moving ;)
Finally, I'm happy with the result, and I'd like to share it with you guys!
Obviously, there's a discount - 40% OFF , it will last until Sun 5th of December.
If you have any questions, I'm more than happy to answer them!
It is not very intuitive though. What I suggest is, for each cell, allow creating an "arrow" on the left, or on the right. Then, for each arrow, be able to drag it to another node (where you want).
Right now, I simply don't know how to link a node I created (below "party!") to "cleanup".
My project: https://cinematicstudio.app
It was beyond awesome!
Unfortunately, it didn't last for more than roughly 2 years, since I made the insanely stupid decision to run the Romanian office of an international outsourcing company (all went downhill from there).
The plan is to eventually return to this, but in the current environment, it's pretty hard to do.
More RAM could help, but since they're so old, not sure how easy it will be to find it now.
It's been developed in a vacuum, with no feedback from developers. This bullshit could have bankrupted Microsoft, had it not had so much money (to throw away).
side note: WinRT is what Windows 8/8.1 is based on, and quite a lot of it has persisted to this day (Win10) in one form or another.