AtticHacker
Joined 15 years ago
Joined 15 years ago
I've tried using bare React in the past (after using Clojurescript), because I wanted my project to be more approachable for outsiders. But I couldn't really handle the (to me, and the author) unnecessary complexity that's added.
I would even say the Reagent version is even simpler than the Solid.js version, because you're using Clojure's Atom API rather than creating read / write functions. For the adventurous hearted I'd definitely recommend giving it a try!
Edit: Someone posted a Reagent counter example on codepen a few days ago: https://codepen.io/Prestance/pen/PoOdZQw
For experienced Clojure developers this might seem trivial, but new people (in my experience) are very impatient and want to get started ASAP. Honestly, who can blame them? Why does it have to be so difficult in this day and age?
Another thing I hear Clojure developers say is that beginners can start with Lein, but once you get more experienced with Clojure you can switch to tools.build. Why does a build tool need to be so unusable that you can only use it when you become more familiar with the language? You don't see that with Ruby's Bundler, or Elixir's Mix. They just work, just like Lein does.
I'd try to mark everything as "Not interested", but that never really changed anything in the end. I do use Pocket, but mostly as a bookmarking tool. And all the topics that I bookmark are either tech, or self help / phychology related. I never get anything that matches these topics in my recommendations. Not really looking forward to seeing them on my new tab. But I assume you can switch it off.
Reading this is very inspiring. I'm also into game development and want to create an (online) RPG for "tired veteran MMO players". I belong to the generation of highschoolers that spent their free time playing MMORPGs like Final Fantasy XI, World of Warcraft, and Guild Wars, when they just came out. I had so much free time back then, and the energy to stay up until 3AM on a school night just to get that special item. Fast forward 15 years, I still love the feeling of "progress" in games, but I just don't have to time to spend. The extra time that I do have I try to spend on other things that are important to me. I'd love a game which would give me the feeling of progress (especially the feeling of Final Fantasy XI), but doesn't require me to go back to my highschool past.
Everything was thought out, from the core mechanics of the game to how the player should feel and use their imagination. I honestly think Kazuya Niinou did a great job. Reading this diary really inspired me to continue my game development journey. I can spend time doing what I love, work to achieve my goal, and also improve my programming skill / knowledge.
When I talked to our marketing team, I told them I wanted to emphasize that Etrian is "the renewal of the 3D dungeon RPG." What I mean by that is that I hope the genre will thrive again, not just attract the same Wizardry fans.
I think you achieved your goal, thanks you!
My (old) config used it heavily. It also defined everything inside a single org file which also serves as a README on github: https://github.com/kwrooijen/.emacs.d
However these days I'm using Spacemacs, currently looking at Doom.