Recent submissions

Comment · 4 years ago
I sympathize with them completely. The effort needed to port it to Linux most likely won't be worth the small user base (and the even smaller percentage of Linux users that'll use proprietary software)
Comment · 4 years ago
Darn I got excited for no reason. I first read "ALL PLATFORMS" and thought that version 2 would also work on Linux. But alas!
Comment · 4 years ago
This reminds me a lot of Clojurescript's Reagent https://reagent-project.github.io/ (link also has a counter example)

I've tried using bare React in the past (after using Clojurescript), because I wanted my project to be more approachable for outsiders. But I couldn't really handle the (to me, and the author) unnecessary complexity that's added.

I would even say the Reagent version is even simpler than the Solid.js version, because you're using Clojure's Atom API rather than creating read / write functions. For the adventurous hearted I'd definitely recommend giving it a try!

Edit: Someone posted a Reagent counter example on codepen a few days ago: https://codepen.io/Prestance/pen/PoOdZQw

Comment · 4 years ago
I was looking for this
Comment · 4 years ago
How is this different from taking Senolytics? Is it that the vaccine helps your body fight senescent cells rather than having Senolytics remove them?
Comment · 5 years ago
I've honestly come to the point where I have my handful of most used Magit key combinations to handle certain tasks. But I wouldn't for the life of me know how to apply those with raw git.
Comment · 5 years ago
If it becomes mandatory for email providers to screen emails, will services such as Protonmail become illegal in the EU? Since they don't have access to their users' email content because of encryption.
Comment · 5 years ago
Keyboard macros are great! Although after discovering multiple cursors I found less use for them. 90% of (my) use cases were easier to solve using MC rather than keyboard macros.
Comment · 5 years ago
I agree. To me tools.build is not a replacement for Lein at all. Lein is more intuitive to most beginners. It's much easier to tell someone to run `lein new some-app` and `lein run` / `lein uberjar`, than to tell them to configure their deps.edn file so they can run some alias with the `-X:...` / `-M` arg to create and run a new project (and who knows which dependency to use / configure to build an uberjar).

For experienced Clojure developers this might seem trivial, but new people (in my experience) are very impatient and want to get started ASAP. Honestly, who can blame them? Why does it have to be so difficult in this day and age?

Another thing I hear Clojure developers say is that beginners can start with Lein, but once you get more experienced with Clojure you can switch to tools.build. Why does a build tool need to be so unusable that you can only use it when you become more familiar with the language? You don't see that with Ruby's Bundler, or Elixir's Mix. They just work, just like Lein does.

Comment · 6 years ago
Comment · 6 years ago
Whenever I looked at pocket recommendations, I would either get: 1. political content; which is something I barely read. And a lot of the content doesn't even align with me (But again, I don't read a lot of political articles) 2. US Sports; I'm european!

I'd try to mark everything as "Not interested", but that never really changed anything in the end. I do use Pocket, but mostly as a bookmarking tool. And all the topics that I bookmark are either tech, or self help / phychology related. I never get anything that matches these topics in my recommendations. Not really looking forward to seeing them on my new tab. But I assume you can switch it off.

Comment · 6 years ago
I really love the Etrian Odyssey games, and I think it's interesting to read the director's thought process in terms of design. Never before had I played a 3D Dungeon Crawler (Wizardry type) game. It was a strange experience at first, and an especially frustrating one. This game is extremely unforgiving, trying to push that last bit of your party's health to explore as much as possible. And then you make a fatal mistake, get too greedy, or maybe a bit unlucky, and lose all your progress since you last entered the dungeon. Later iterations of the game seem to be less difficult, though still challenging. Since playing Etrian Odyssey, I've started playing other games like the old Wizardry games and Legend of Grimrock.

Reading this is very inspiring. I'm also into game development and want to create an (online) RPG for "tired veteran MMO players". I belong to the generation of highschoolers that spent their free time playing MMORPGs like Final Fantasy XI, World of Warcraft, and Guild Wars, when they just came out. I had so much free time back then, and the energy to stay up until 3AM on a school night just to get that special item. Fast forward 15 years, I still love the feeling of "progress" in games, but I just don't have to time to spend. The extra time that I do have I try to spend on other things that are important to me. I'd love a game which would give me the feeling of progress (especially the feeling of Final Fantasy XI), but doesn't require me to go back to my highschool past.

Everything was thought out, from the core mechanics of the game to how the player should feel and use their imagination. I honestly think Kazuya Niinou did a great job. Reading this diary really inspired me to continue my game development journey. I can spend time doing what I love, work to achieve my goal, and also improve my programming skill / knowledge.

When I talked to our marketing team, I told them I wanted to emphasize that Etrian is "the renewal of the 3D dungeon RPG." What I mean by that is that I hope the genre will thrive again, not just attract the same Wizardry fans.

I think you achieved your goal, thanks you!

Comment · 6 years ago
Comment · 6 years ago

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