Amelorate
Joined 8 years ago
Joined 8 years ago
Players will quit over issues they see in a game, even when in actuality those are non -issues.
The problem with that approach is that you never know if a change is major or minor, since many projects use the 0.A.B differently. Even if projects were standardized, you're missing some information compated to A.B.C or A.B.C.D.
Youtube probably is not on the blocklist, but it will add youtube to your personal blocklist if you always pause the videos.
My understanding of what causes the Far Lands isn't that great, but I think it's caused by one of six or eight shorts overflowing in the generation algorithm.
Edit: It seems I needed to read more of the Minecraft Wiki link for the Farlands. https://minecraft.gamepedia.com/Far_Lands#Cause covers it much better than I could.
int a = 1;
int *b = &a;
int c = a ** b;
// Am I casting b to an int (returning it's address) and exponenting it or am I derefrencing b and multiplying it's result with a?For example, if the code assumes it has a type Foo with a length field, and you change the return type of tha function to a Bar without that length field, the compiler will complain that Bar doesn't have a length field, rather than complaining about trying to assign a Bar to a variable of type Foo.
Even worse is if the Bar type changes the symantics of that length field (perhaps going from the number of elements to the max index of elements, causing an off-by-one error), the code could break silently.
That's mostly a strawman argument, however it is worth noting.
If you can filter out these things, /g/ does have a lot of discussion, but it is very different from Hacker News.