41209
Joined 5 years ago
Joined 5 years ago
https://beatquestgames.itch.io/textbattlegd
Completely open source if you ask and promise not to make fun of me.
But seriously, no games exist, no real demo projects with it exist. For some reason it uses Lua instead of strongly typed language like C#.
Seriously, games NEED types. At scale projects get really messy without them. Oh wait, O3de pushes script canvas on you.
At the end of the day , I find myself getting sucked back into Unity. Unity could be better, but it's still the best engine for most people. Much of that is just due to documentation. For some reason Amazon decided effectively hide all of it's old Lumberyard docs and examples when they rebranded as O3de. No one will ever know why.
Using it as a standalone website looks fun too, can't wait to dig into this !
I honestly don't see how this business model can work, the competition is really really good at what it does. I have Gamepass and Humble which frankly gives me more than I can even play.
Now what could work would be a publisher offering whatever games it sells for a monthly fee. As in, you get the September game( maybe it's 6 months old at this point) and get to keep it even after canceling. Then again, Humble publishes a ton of games, so their already doing this.
Everything else with Unity is pretty easy. I hate Blueprints or any visual scripting. In the long term Blueprints don't build any real skills, and I learned to program with Unity.
With Unity I can typically buy an asset for whatever I need, but with Godot I might need to implement it myself. Unity has tons of problems, but better off with the devil you know
I've tried learning Unreal like 3 times. I still can't even get the build chain working
How is the inspector/menu system compared to Unity.
Exactly.
I enjoy writing my own small tools and slightly modifying some assets. I do hate that much of my current game is a black box since I don't know exactly how the asset actually works.
But I have fun working with Unity, Unreal always felt very hostile for some reason. Still can't get the C++ complier to work.
Unity doesn't have as much built in, but the asset store is miles ahead of Unreal's. You can build almost any game you can imagine ( within reason, MMOs are hard) fairly quickly. I am biased since I find C# to be much much easier than C++ and I don't like visual scripting.
I absolutely love the text based game era and tried to work with that limitation, but on a mobile browser.
Eventually I want this as a framework for building similar games, but that takes time.