3chelon
Joined 14 years ago
Joined 14 years ago
Ultimately the code would compile down to binary; getting it into the machine is just like any other interface.
He used encaustic, which is a mixture of hot wax and oil paint, which lends the paintings a really unique texture. There's also often newsprint embedded in the paint, which adds another layer of texture.
Reproducing the American flag in this medium, and at scale, offers all sorts of questions. The red drips are maybe too symbolic, but the embedded newsprint gives a sense of history, and the whole handmade effect just adds to the ambiguity.
I once read some of his sketchbook notes, in which he'd written something along the lines of "try to hide what's going on from the viewer." So, he was being deliberately vague. And somehow it works, at least in his early works.
It's a ray caster, where the rays are sent out from the camera to intersect the map. With ray tracers, the rays are sent out from the light source, IIRC.
Your point on OpenGL is valid, but that just removes all the learning from it. OpenGL does so much of the grunt work for you. This kind of old-school game engine is a great learning experience.