38leinad

Joined 16 years ago

Karma
90
Submissions
65
Member since
Jul 23
https://dplatz.de/
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Comment · 4 years ago
Comment · 13 years ago
if you are interested in rendering, don't miss out John's talk at 5pm dallas time today: "Principles of Lightining and Rendering with John Carmack" http://www.quakecon.org/event-schedule/ Should also be streamed on the quakecon twitch stream. according to the keynet video, it is supposed to be a talk he has given internally at id before and was urged to redo it at quakecon.

"John will present a lecture-style presentation on the physics of light transport and rendering. He will discuss how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. Note: not for the technically faint at heart."

Comment · 13 years ago
have you tried paint.net? i really like it for doing pixel art.
Comment · 13 years ago
Comment · 13 years ago
anybody can describe what makes this better then spotify?
Comment · 13 years ago
maybe a new ipod touch? does not have a speaker but only a camera at the usual location.
Comment · 13 years ago
Anybody knows how other companies like universal's animation department (ice age, despicable me, ...) stand technology-wise? From the visuals, i always assumed pixar is setting the standards but now knowing that they just start to use unified raytracing, the gap might not be that big...
Comment · 13 years ago
i am not anti-java. not at all. but to be honest, creating this simple web service shows really how complicated some things are in java.
Comment · 13 years ago
Comment · 13 years ago
sometimes I really get annoyed over here because of stupid comments like yours. keep it to yourself!
Comment · 13 years ago
thanks for the clarification. that helped a lot to get the understanding straight. always thought I am missing something fundamentally. Looking forward to the read.

in the end i also think super-calls are not a very good concept as you normally don't know what the super calls are doing internally, but somehow it seems like the way to go as almost every mainstream language/framework is supporting/doing it... but i guess that's the general bitter taste i get from classical inheritance...

Comment · 13 years ago
I never find an answer to my most daunting question: how is the pattern for doing something like a super call in this prototypal model? bar.prototype.methodname? what if the method is only defined in the proto-prototype? I.e. Foo? Do I then have to explictly know this and write bar.prototype.prototype.methodname?

I hope you know what I mean. This concept of super-calls does not transfer well to prototypal inheritance for me. Are there other patterns that should be used instead?

Comment · 13 years ago
not 100% on topic, but as the author is doing his mod because he likes to have a voxelized and fully destrutable word: I remember Red Faction. Is there any in-depth review/interview on the technology they used at the time? Looked like "simply" carving out destructed structures from a polygon model; But would be interested in the details...

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