Recent submissions

Comment · 8 months ago
A few points of feedback: - The keys you have to press are only shown once you press them, requiring trial and error unless you look at How To Play first. - It feels weird to me to press keys that are far apart to hit notes that are visually close together. - It needs a timing offset to sync the music to the gameplay. I had to purposefully delay my presses, or... play without music, which immediately improved my accuracy (49% -> 73%)
Comment · 8 years ago
Definitely a mistake, and incredibly unlikely any human judgement was involved; jspaint is completely safe.
Comment · 8 years ago
Comment · 8 years ago
Comment · 8 years ago
To do it "properly", wrap it in `undoable`, then you don't need use `trigger`, and you can undo it normally. :)

    undoable(function(){
        for(var i = 0; i < 1; i += 1/10000){
            var angle = i * 500;
            var dist = i * 2;
            var x = canvas.width * (1/2 + Math.cos(angle) * dist);
            var y = canvas.height * (1/2 + Math.sin(angle) * dist);
            tools[7].paint(ctx, x, y);
        }
    });
Comment · 8 years ago
Comment · 8 years ago
this version plays well with modern image formats :)
Comment · 8 years ago
Comment · 8 years ago
jspaint has a special shortcut, you can hold Ctrl while making a selection
Comment · 8 years ago
I made it crop the image if you make a selection while holding Ctrl. It's not how it's done in any version of mspaint, but I considered it useful enough.
Comment · 8 years ago
It's Ctrl+NumpadPlus/Minus on mspaint, or just NumpadPlus/Minus on jspaint; no way to do it beyond the preset sizes without a numpad, so far, I'm afraid

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