Recent submissions

Comment · 11 years ago
Aren't Chromebooks the best selling laptop on amazon or something?
Comment · 11 years ago
Is the Vulkan spec out already? Where can I get it?
Comment · 11 years ago
I suppose it could help somewhat (at least the client wouldn't have to keep that huge world in memory), but now you have to deal with sending input to a remote server over an unreliable connection, and also being able to steadily render and compress about 180mb of data per second on the server side, and get it back to the client within a second to achieve 30fps @ 1928x1080. I think this will definitely be noticeable (I remember experiencing a noticeable delay with OnLive even though the connection was pretty good).

The real solution would probably be finding an effective way of dealing with memory on the client side. I don't know what the state of the art in javascript land is but big environments like this are better streamed from disk into memory portion by portion rather than putting it there all at once (i'm pretty sure there is no standard api that lets you do something like this).

Comment · 11 years ago
I'm using Chrome and Intel HD graphics 4600. It kinda stutters/drops frames.

I know it's a crappy graphics card, but this demo isn't some magical eye candy either, and there's not even a lot of gameplay going on.

I'm not sure if the problem is actually on the graphics programming side of things (bad shader maybe?) or it's just the javascript being slow.

Comment · 11 years ago
I wonder how much time and money they would save if they had just bitten the bullet and rewritten the entire thing in PHP in the first place instead of doing what they did.
Comment · 11 years ago
It looks more like a beginning of an online IDE than a direct github competitor. It's just convenient if you're already using Google's cloud services.
Comment · 11 years ago
You should be made illegal.

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